Open chriswingler opened 2 years ago
Checking
Same problem
Having the exact same problem. Using Install RiderLink in Game from downloaded UE5. If I click Extract RiderLink in Game and rebuild it will work fine, but on the next launch it goes back to failing. Also don't know if it is related, but the error is preceded by
System failed to find path.
in my case, but could be unrelated. I've checked the paths in RegEdit and they are correct.
Today, I had a similar issue where I wasn't able to install RiderLink, so Rider was never able to connect to the Unreal Editor. And every time I opened Rider, it always prompted me to install RiderLink in engine/game.
Turns out I needed to open Rider with Admin privileges, to be able to install RiderLink. This fixed the connection issue for me! :)
https://github.com/JetBrains/UnrealLink/issues/262#issuecomment-1849232203
Hi, everytime I open Rider, it doesn't recognize that RiderLink is already installed and prompts me to either install it in the game or engine. Even after installing, it never shows up in Unreal's editor preferences.
I also noticed that when installing it gives this message:
Failed to patch RiderLink.uplugin
Failed to set "EnableByDefault" to true in RiderLink.uplugin