JetBrains / UnrealLink

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Rider always asks for RiderLink to be installed #187

Open chriswingler opened 2 years ago

chriswingler commented 2 years ago

Hi, everytime I open Rider, it doesn't recognize that RiderLink is already installed and prompts me to either install it in the game or engine. Even after installing, it never shows up in Unreal's editor preferences.

I also noticed that when installing it gives this message: Failed to patch RiderLink.uplugin Failed to set "EnableByDefault" to true in RiderLink.uplugin

ArtemiyAAA commented 2 years ago

Checking

attaway commented 2 years ago

Same problem

Freznosis commented 2 years ago

Having the exact same problem. Using Install RiderLink in Game from downloaded UE5. If I click Extract RiderLink in Game and rebuild it will work fine, but on the next launch it goes back to failing. Also don't know if it is related, but the error is preceded by

System failed to find path.

in my case, but could be unrelated. I've checked the paths in RegEdit and they are correct.

andreiagmu commented 8 months ago

Today, I had a similar issue where I wasn't able to install RiderLink, so Rider was never able to connect to the Unreal Editor. And every time I opened Rider, it always prompted me to install RiderLink in engine/game.

Turns out I needed to open Rider with Admin privileges, to be able to install RiderLink. This fixed the connection issue for me! :)

https://github.com/JetBrains/UnrealLink/issues/262#issuecomment-1849232203