Closed NullOne01 closed 1 year ago
It looks like, it is project specific bug. I've compiled another project and it works fine. URL to my project, maybe someone could reproduce the bug too: https://disk.yandex.ru/d/Mv4851BFuwRavQ
Greetings -
I am having the same issue. In my situation I have an existing project that I was using with Visual Studio. I installed and switched to Rider and the errors below occurred. It still compiles and runs. Not a blocking issue but a persistent error.
Like @NullOne01, if I create a new project. No errors show up in the console.
Log:
Registered process C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor.exe (PID: 2300) Loading module C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RD.dll (0.927 MB) Loading module C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderLink.dll (0.611 MB) Loading module C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderLogging.dll (0.083 MB) Loading module C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Binaries\Win64\UnrealEditor-UnrealLearningKit.dll (0.081 MB) Loading module C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderBlueprint.dll (0.237 MB) Loading module C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderGameControl.dll (0.129 MB) Ignoring compiland C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Intermediate\Build\Win64\UnrealEditor\Development\UnrealLearningKit\MovingPlatform.cpp.obj because it is newer than the module it belongs to. No PDB file found for module UnrealEditor-LiveCoding.dll. If this is a packaged build, make sure that debug files are being staged. Live coding will be disabled for this module. Ignoring compiland C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Intermediate\Build\Win64\UnrealEditor\Development\UnrealLearningKit\MovingPlatform.gen.cpp.obj because it is newer than the module it belongs to. Ignoring compiland C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Intermediate\Build\Win64\UnrealEditor\Development\UnrealLearningKit\UnrealLearningKit.init.gen.cpp.obj because it is newer than the module it belongs to. Loading module C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderShaderInfo.dll (0.055 MB) Loaded 7 module(s) (0.000s, 4 translation units) Live coding ready - Save changes and press Ctrl+Alt+F11 to re-compile code Manual recompile triggered ---------- Creating patch ---------- Running C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe -Target="UnrealLearningKitEditor Win64 Development -Project=""C:/Users/Carl/code/UnrealProjects/UnrealLearningKit/UnrealLearningKit.uproject""" -LiveCoding -LiveCodingModules="C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100 Quick restart disabled when re-instancing is enabled. Log file: C:\Users\Carl\AppData\Local\UnrealBuildTool\Log.txt Target is up to date Total execution time: 1.14 seconds File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Lifetime.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeDefinition.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeImpl.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SequentialLifetimes.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SignalCookie.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\DateTime.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IProtocol.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IRdWireable.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ISerializersOwner.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IUnknownInstance.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdBindableBase.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdReactiveBase.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\WireBase.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ExtWire.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdExtBase.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RName.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternRoot.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternScheduler.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Buffer.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Identities.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\MessageBroker.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Protocol.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdId.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IScheduler.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadSchedulerBase.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SimpleScheduler.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadScheduler.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SynchronousScheduler.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\DefaultAbstractDeclaration.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ISerializable.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Polymorphic.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdAny.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SerializationCtx.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Serializers.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\hashing.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thread_util.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ByteBufferAsyncProcessor.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PkgInputStream.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PumpScheduler.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SocketWire.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\WireUtil.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdTextBuffer.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ActiveSocket.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PassiveSocket.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SimpleSocket.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\countdownlatch.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\async.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\cfg.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\color_sinks.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\file_sinks.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\fmt.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\spdlog.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\stdout_sinks.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thirdparty.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RD.cpp.obj was modified or is new Building patch from 55 file(s) for Live coding module C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RD.dll LINK : fatal error LNK1104: cannot open file 'C:\Users\Carl\AppData\Local\Temp\UnrealLink\Fijiqyd\HostProject\Plugins\RiderLink\Binaries\Win64\UnrealEditor-RD.patch_0.exe' Failed to link patch (0.000s) (Exit code: 0x450) File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Module.RiderLink.cpp.obj was modified or is new Building patch from 1 file(s) for Live coding module C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderLink.dll LINK : fatal error LNK1104: cannot open file 'C:\Users\Carl\AppData\Local\Temp\UnrealLink\Fijiqyd\HostProject\Plugins\RiderLink\Binaries\Win64\UnrealEditor-RiderLink.patch_0.exe' Failed to link patch (0.000s) (Exit code: 0x450) File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Module.RiderLogging.cpp.obj was modified or is new Building patch from 1 file(s) for Live coding module C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderLogging.dll LINK : fatal error LNK1104: cannot open file 'C:\Users\Carl\AppData\Local\Temp\UnrealLink\Fijiqyd\HostProject\Plugins\RiderLink\Binaries\Win64\UnrealEditor-RiderLogging.patch_0.exe' Failed to link patch (0.000s) (Exit code: 0x450) File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Intermediate\Build\Win64\UnrealEditor\Development\UnrealLearningKit\MovingPlatform.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Intermediate\Build\Win64\UnrealEditor\Development\UnrealLearningKit\MovingPlatform.gen.cpp.obj was modified or is new File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Intermediate\Build\Win64\UnrealEditor\Development\UnrealLearningKit\UnrealLearningKit.init.gen.cpp.obj was modified or is new Building patch from 3 file(s) for Live coding module C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Binaries\Win64\UnrealEditor-UnrealLearningKit.dll Creating library C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Binaries\Win64\UnrealEditor-UnrealLearningKit.patch_0.lib and object C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Binaries\Win64\UnrealEditor-UnrealLearningKit.patch_0.exp Successfully linked patch (0.000s) Patch creation for module C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Binaries\Win64\UnrealEditor-UnrealLearningKit.dll successful (0.000s) File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Module.RiderBlueprint.cpp.obj was modified or is new Building patch from 1 file(s) for Live coding module C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderBlueprint.dll LINK : fatal error LNK1104: cannot open file 'C:\Users\Carl\AppData\Local\Temp\UnrealLink\Fijiqyd\HostProject\Plugins\RiderLink\Binaries\Win64\UnrealEditor-RiderBlueprint.patch_0.exe' Failed to link patch (0.000s) (Exit code: 0x450) File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\RiderGameControl.cpp.obj was modified or is new Building patch from 1 file(s) for Live coding module C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderGameControl.dll LINK : fatal error LNK1104: cannot open file 'C:\Users\Carl\AppData\Local\Temp\UnrealLink\Fijiqyd\HostProject\Plugins\RiderLink\Binaries\Win64\UnrealEditor-RiderGameControl.patch_0.exe' Failed to link patch (0.000s) (Exit code: 0x450) File C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\RiderShaderInfo.cpp.obj was modified or is new Building patch from 1 file(s) for Live coding module C:\Users\Carl\code\UnrealProjects\UnrealLearningKit\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderShaderInfo.dll LINK : fatal error LNK1104: cannot open file 'C:\Users\Carl\AppData\Local\Temp\UnrealLink\Fijiqyd\HostProject\Plugins\RiderLink\Binaries\Win64\UnrealEditor-RiderShaderInfo.patch_0.exe' Failed to link patch (0.000s) (Exit code: 0x450) ---------- Finished (0.000s) ----------
Somehow this bug disappeared. Here what I've done: 1) Invalidated cache in Rider by: Open Rider > File > Invalidate Caches. 2) Deleted "Binaries" folder in project folder. Unreal recompiled whole thing without a problem.
I am facing some problem in live coding --
LOG:
---------- Creating patch ----------
Running D:\Game\UE_5.2\Engine\Build\BatchFiles\Build.bat -Target="HillEditor Win64 Development -Project=""G:/GAME PROJECTS/Hill/Hill.uproject""" -LiveCoding -LiveCodingModules="D:/Game/UE_5.2/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="D:/Game/UE_5.2/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
Quick restart disabled when re-instancing is enabled.
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet "....\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -Target="HillEditor Win64 Development -Project=""G:/GAME PROJECTS/Hill/Hill.uproject""" -LiveCoding -LiveCodingModules="D:/Game/UE_5.2/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="D:/Game/UE_5.2/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
Log file: C:\Users\rahul\AppData\Local\UnrealBuildTool\Log.txt
Unhandled exception: System.IO.FileNotFoundException: Could not find file 'D:\Game\UE_5.2\Engine\Intermediate\LiveCodingModules.txt'.
File name: 'D:\Game\UE_5.2\Engine\Intermediate\LiveCodingModules.txt'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream fileStream, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, Int64 preallocationSize)
at System.IO.StreamReader.ValidateArgsAndOpenPath(String path, Encoding encoding, Int32 bufferSize)
at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
at System.IO.File.ReadAllLines(String path)
at UnrealBuildTool.HotReload.PatchActionsForTarget(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, TargetMakefile Makefile, List1 PrerequisiteActions, List
1 TargetActionsToExecute, Dictionary2 InitialPatchedOldLocationToNewLocation, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\HotReload.cs:line 565 at UnrealBuildTool.BuildMode.Build(TargetMakefile[] Makefiles, List
1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 644
at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 248
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 599
Build failed.
I'm using Unreal Engine 5.0.3 from Epic store. Windows 10.
While doing live coding, all of my assets were compiling and linking successfully. However, after each live coding iteration there is an error, which I was ignoring:
It didn't affect my development process, but was pretty annoying. Also, there was a chance it could be a problem of my blueprints losing components (I guess, it is just livecoding bug). So here what I've done: 1) I checked path
'C:\Users\{USER_NAME}\AppData\Local\Temp\UnrealLink'
and there was no such directory. 2) I manually created directory'C:\Users\{USER_NAME}\AppData\Local\Temp\UnrealLink\Femebav\HostProject\Plugins\RiderLink\Binaries\Win64\'
3) Now when I press live coding button, Unreal Engine recompiles all of my assets and after that crashes. Last live coding log line:LogLiveCoding: Display: Creating library C:\Users\{USER_NAME}\AppData\Local\Temp\UnrealLink\Femebav\HostProject\Plugins\RiderLink\Binaries\Win64\UnrealEditor-RD.patch_0.lib and object C:\Users\{USER_NAME}\AppData\Local\Temp\UnrealLink\Femebav\HostProject\Plugins\RiderLink\Binaries\Win64\UnrealEditor-RD.patch_0.exp
And indeed, now I have UnrealEditor-RD.patch_0 files in the directory. Basically, now it successfully creates UnrealEditor-Rider***.patch_0 files and dies after executing them.4) If I delete the directory, then whole situation happens again. Everything works, but UnrealEditor-***.patch_0 files cannot be opened.
What else information can I provide to you to understand this bug?