If the UEEditor run with the argument "-AutomatedMapBuild", it stops due to RD_ASSERT_THROW_MSG macro.
Following is the specific position where the error come from:
UnrealLink/src/cpp/RiderLink/Source/RD/src/rd_framework_cpp/src/main/wire/SocketWire.cpp
Line around 588: CActiveSocket* accepted = ss->Accept();
Also, I've installed the UnrealLink on Engine/Plugins/Developer location, and Engine version is 5.0.3 with a little bit of customization.
If the UEEditor run with the argument "-AutomatedMapBuild", it stops due to RD_ASSERT_THROW_MSG macro. Following is the specific position where the error come from: UnrealLink/src/cpp/RiderLink/Source/RD/src/rd_framework_cpp/src/main/wire/SocketWire.cpp Line around 588: CActiveSocket* accepted = ss->Accept();
Also, I've installed the UnrealLink on Engine/Plugins/Developer location, and Engine version is 5.0.3 with a little bit of customization.