Unreal engine built from source that has iOS, tvOS, and other targets excluded fails to install RiderLink plugin. Error points to a file that does not exist in file structure.
Using bundled DotNet SDK version: 6.0.302
Building AutomationTool...
Microsoft (R) Build Engine version 17.2.0+41abc5629 for .NET
Copyright (C) Microsoft Corporation. All rights reserved.
...\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\sdk\6.0.302\Microsoft.Common.CurrentVersion.targets(3262,5): error MSB3554: Cannot write to the output file "...\Engine\Source\Programs\AutomationTool\IOS\obj\Development\IOS.Automation.Properties.Resources.resources". Could not find a part of the path '...\Engine\Source\Programs\AutomationTool\IOS\Resources\GreenCheck.png'. [...\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj]
Build FAILED.
...\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\sdk\6.0.302\Microsoft.Common.CurrentVersion.targets(3262,5): error MSB3554: Cannot write to the output file "...\Engine\Source\Programs\AutomationTool\IOS\obj\Development\IOS.Automation.Properties.Resources.resources". Could not find a part of the path '...\Engine\Source\Programs\AutomationTool\IOS\Resources\GreenCheck.png'. [...\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj]
0 Warning(s)
1 Error(s)
Time Elapsed 00:00:13.08
hm, that's weird. Though there's no mention of RiderLink in the provided logs. Would you be so kind to use "Extract RiderLink to Game" action and check that your game is building correctly with the RiderLink?
OS: Windows 11 Rider Version: 2023.2.3 UnrealLink Version: 2023.2.0.213 Unreal Version: 5.3.2
Unreal engine built from source that has iOS, tvOS, and other targets excluded fails to install RiderLink plugin. Error points to a file that does not exist in file structure.