Closed andgeno closed 3 years ago
Hi @andgeno! Would be really nice if you could share the whole folder with logs, plus try this one:
Hi, I was able to find the problem by running the command you provided in a CMD console.
There was a compile error caused by a Marketplace addon. So I removed the plugin temporarily and it fixed the issues with Rider. :-)
It would be useful to get the whole console log of the compile process printed out somewhere so users don't have to run that compile command manually.
after Run cmd also have some errors
Running AutomationTool... Parsing command line: BuildPlugin -Plugin=C:/tmp/RiderLink/RiderLink.uplugin -Package=C:/tmp/RiderLink_Package -Rocke t -compile Dependencies are out of date. Compiling scripts.... C: \ Program Files \ Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Microsoft.Com (x86) mon. The CurrentVersion. The targets (2084, 5) : warning MSB3274:Failed to parse the main reference "F: \ PerforceProject \ MarvelMain \ UnrealEngine \ Engine \ Binaries \ DotNET \ AutomationUtils Automation. DLL", because it is against ". NETFramework, Version = v4.6.2 "framework.This framework Version is higher than the current target framework ".NETFramework,Version=v4.6.1 ".[F:\PerforceProject\MarvelMain\UnrealEngine\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj]
I'm having this issue too. @DecoyRS I tried your steps but hit a build error.
ParallelExecutor.ExecuteActions: C:/temp/RiderLink_Package/HostProject/Plugins/RiderLink/Source/RiderBlueprintExtension/Private/BlueprintProvider.cpp(42): error C2065: 'path': undeclared identifier
ParallelExecutor.ExecuteActions: C:/temp/RiderLink_Package/HostProject/Plugins/RiderLink/Source/RiderBlueprintExtension/Private/BlueprintProvider.cpp(42): error C2661: 'FMessageEndpoint::Publish': no overloaded function takes 2 arguments
I've attached the build log. Log.txt
Here is my setup:
Unreal 4.23.1
Rider for Unreal Engine 2020.2.1
Build #RDCPPP-202.6397.274, built on August 31, 2020
Licensed to Jeff Shaffer
Subscription is active until March 1, 2021
Runtime version: 11.0.7+10-b944.20 amd64
VM: OpenJDK 64-Bit Server VM by JetBrains s.r.o.
.NET Framework 4.0.30319.42000
Windows 10 10.0
GC: ParNew, ConcurrentMarkSweep
Memory: 1450M
Cores: 8
Registry: debugger.new.debug.tool.window.view=true, ide.tree.horizontal.default.autoscrolling=false, performance.watcher.sampling.interval.ms=200, ide.borderless.tab.caption.in.title=false, ide.tooltip.showAllSeverities=true, show.diff.preview.as.editor.tab=true, light.edit.file.open.enabled=false, performance.watcher.unresponsive.interval.ms=1000, search.everywhere.settings=true, show.diff.preview.as.editor.tab.with.single.click=true, parameter.info.max.visible.rows=10, ide.win.file.chooser.native=true, debugger.watches.in.variables=false, vcs.log.show.diff.preview.as.editor.tab=true, search.everywhere.pattern.checking=false, ide.tooltip.initialDelay=0, ide.require.transaction.for.model.changes=false, ide.debug.in.title=true, rdclient.asyncActions=false
Non-Bundled Plugins: com.microsoft.vso.idea, PythonCore, aws.toolkit
Any other steps I can try? Thanks!
I fixed the compile error by changing line 42 of BlueprintProvider.cpp from:
messageEndpoint->Publish(new FAssetEditorRequestOpenAsset(path), EMessageScope::Process);
to:
messageEndpoint->Publish(new FAssetEditorRequestOpenAsset(AssetPathName), EMessageScope::Process);
Looks like the variable was renamed and never compiled against older versions of Unreal.
#if ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION <= 23
FAssetEditorManager::Get();
messageEndpoint->Publish(new FAssetEditorRequestOpenAsset(AssetPathName), EMessageScope::Process);
#else
So far, most of the issues with installing RiderLink has been solved, and latest version of plugin (coming with R4UE 2021.1) will have a dedicated panel for logs of installing RiderLink plugin, showing all the problems in convenient manner. There's still one issue that we're investigating, but it'll have a separate thread as "cannot install RiderLink plugin" renders to be too broad of a topic.
Hi,
I've been waiting for the latest update to fix all the issues for when trying to install the RiderLink plugin. However, it still does not fix it for me.
This is what I get when I select the
Install in Engine
option from the Event Log window:Here is what the log file says when the error occurs:
This is my setup:
HKEY_LOCAL_MACHINE\SOFTWARE\EpicGames\Unreal Engine\...
)RiderSourceCodeAccess
is installed but for UE 4.24 only