Open TsihenHo opened 1 year ago
https://user-images.githubusercontent.com/52124236/190847396-c6c73dc7-fcd8-4778-9662-c9fa58118183.mp4
this problem also remains in TextField
Os windows 7 Version 1.2.0-beta01
the error msg:
Shader compilation error ------------------------ 1 #version 420 compatibility 2 3 const float PRECISION = 4.0; 4 const float MAX_FIXED_RESOLVE_LEVEL = 5.0; 5 const float MAX_FIXED_SEGMENTS = 32.0; 6 uniform vec4 sk_RTAdjust; 7 uniform vec4 uaffineMatrix_S0; 8 uniform vec2 utranslate_S0; 9 in vec2 resolveLevel_and_idx; 10 in vec4 p01; 11 in vec4 p23; 12 in vec2 fanPointAttrib; 13 float wangs_formula_max_fdiff_p2_ff2f2f2f2f22(vec2 p0, vec2 p1, vec2 p2, vec2 p3, mat2 matrix) { 14 vec2 d0 = matrix * (fma(vec2(-2.0), p1, p2) + p0); 15 vec2 d1 = matrix * (fma(vec2(-2.0), p2, p3) + p1); 16 return max(dot(d0, d0), dot(d1, d1)); 17 } 18 float wangs_formula_conic_p2_fff2f2f2f(float _precision_, vec2 p0, vec2 p1, vec2 p2, float w) { 19 vec2 C = (min(min(p0, p1), p2) + max(max(p0, p1), p2)) * 0.5; 20 p0 -= C; 21 p1 -= C; 22 p2 -= C; 23 float m = sqrt(max(max(dot(p0, p0), dot(p1, p1)), dot(p2, p2))); 24 vec2 dp = fma(vec2(-2.0 * w), p1, p0) + p2; 25 float dw = abs(fma(-2.0, w, 2.0)); 26 float rp_minus_1 = max(0.0, fma(m, _precision_, -1.0)); 27 float numer = length(dp) * _precision_ + rp_minus_1 * dw; 28 float denom = 4.0 * min(w, 1.0); 29 return numer / denom; 30 } 31 void main() { 32 mat2 AFFINE_MATRIX = mat2(uaffineMatrix_S0); 33 vec2 TRANSLATE = utranslate_S0; 34 float resolveLevel = resolveLevel_and_idx.x; 35 float idxInResolveLevel = resolveLevel_and_idx.y; 36 vec2 localcoord; 37 if (resolveLevel < 0.0) { 38 localcoord = fanPointAttrib; 39 } else if (isinf(p23.z)) { 40 localcoord = resolveLevel != 0.0 ? p01.zw : (idxInResolveLevel != 0.0 ? p23.xy : p01.xy); 41 } else { 42 vec2 p0 = p01.xy; 43 vec2 p1 = p01.zw; 44 vec2 p2 = p23.xy; 45 vec2 p3 = p23.zw; 46 float w = -1.0; 47 float maxResolveLevel; 48 if (isinf(p23.w)) { 49 w = p3.x; 50 float _0_n2 = wangs_formula_conic_p2_fff2f2f2f(PRECISION, AFFINE_MATRIX * p0, AFFINE_MATRIX * p1, AFFINE_MATRIX * p2, w); 51 maxResolveLevel = ceil(log2(max(_0_n2, 1.0)) * 0.5); 52 p1 *= w; 53 p3 = p2; 54 } else { 55 float _1_m = wangs_formula_max_fdiff_p2_ff2f2f2f2f22(p0, p1, p2, p3, AFFINE_MATRIX); 56 maxResolveLevel = ceil(log2(max(9.0 * _1_m, 1.0)) * 0.25); 57 } 58 if (resolveLevel > maxResolveLevel) { 59 idxInResolveLevel = floor(ldexp(idxInResolveLevel, int(maxResolveLevel - resolveLevel))); 60 resolveLevel = maxResolveLevel; 61 } 62 float fixedVertexID = floor(0.5 + ldexp(idxInResolveLevel, int(MAX_FIXED_RESOLVE_LEVEL - resolveLevel))); 63 if (0.0 < fixedVertexID && fixedVertexID < MAX_FIXED_SEGMENTS) { 64 float T = fixedVertexID * 0.03125; 65 vec2 ab = mix(p0, p1, T); 66 vec2 bc = mix(p1, p2, T); 67 vec2 cd = mix(p2, p3, T); 68 vec2 abc = mix(ab, bc, T); 69 vec2 bcd = mix(bc, cd, T); 70 vec2 abcd = mix(abc, bcd, T); 71 float u = mix(1.0, w, T); 72 float v = (w + 1.0) - u; 73 float uv = mix(u, v, T); 74 localcoord = w < 0.0 ? abcd : abc / uv; 75 } else { 76 localcoord = fixedVertexID == 0.0 ? p0 : p3; 77 } 78 } 79 vec2 vertexpos = AFFINE_MATRIX * localcoord + TRANSLATE; 80 gl_Position = vec4(vertexpos, 0.0, 1.0); 81 gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); 82 } 83 Errors: Vertex shader failed to compile with the following errors: ERROR: 0:32: error(#53) Built-in function parameter type check fail: an operation which requires matrix parameters is used on a non matrix type! ERROR: 0:32: error(#53) Built-in function parameter type check fail: an operation which requires matrix parameters is used on a non matrix type! ERROR: error(#273) 2 compilation errors. No code generated
Please check the following ticket on YouTrack for follow-ups to this issue. GitHub issues will be closed in the coming weeks.
https://user-images.githubusercontent.com/52124236/190847396-c6c73dc7-fcd8-4778-9662-c9fa58118183.mp4
this problem also remains in TextField
Os windows 7 Version 1.2.0-beta01
the error msg: