Closed naelstrof closed 8 months ago
I ended up using the files from this project instead, and they seemingly work great:
https://github.com/geowarin/GodotUnitTests/tree/main/projects
It would probably be a better user experience if the plugin generated those files for you automatically.
Currently it's not possible for Godot to use external C# scripts (meaning attached to a node) so this is probably why the plugin requires users to have the files in their own project.
Godot Version: v4.1.1.stable.mono [bd6af8e0e] Godot Support Plugin Version: 2023.2.121 OS: Arch Linux
After installing NUnit, Microsoft.Net.Test.Sdk from nuget, tests are properly detected.
Though trying to run them gives an error messsage, attached below.
It tells me to install a file from https://github.com/van800/godot-demo-projects/tree/net6/mono/dodge_the_creeps/RiderTestRunner Which is a dead link. Copying random RiderTestRunner folders from other branches doesn't fix it.