Closed Yoraiz0r closed 2 months ago
Thank you for reporting! I have moved it to https://youtrack.jetbrains.com/issue/RIDER-111671/Riders-asset-refresh-on-code-change-does-not-trigger-Unitys-Multiplayer-Play-Modes-recompilation in order to keep it in the loop.
Please vote the issue there to get updates on status change/ comments/ etc.
As the name suggests, when changing code using Jetbrains Rider, with Multiplayer Play Mode's package's virtual players open, and domain reload disabled, the extra players don't refresh their code.
Changing code with a plain text editor, such that Unity is in control of the asset refresh process, properly recompiles the extra editors with domain reload disabled.
To reproduce:
Project Settings/Editor/Enter Play Mode Settings
enableEnter Play Mode Options
and disableReload Domain
.Windows/Multiplayer Play Mode
window and enable a second player instanceUnity Version: 6000.0.0b13 Multiplayer Playmode Package Version: 1.0 Jetbrains Rider Editor Package Version: 3.0.28