Open JosiahBradley opened 6 months ago
Thanks. Please see RIDER-112462
@citizenmatt I was the one who triggered that issue being opened via thread necro of https://rider-support.jetbrains.com/hc/en-us/community/posts/11634372238098-NonAlloc-in-Unity-is-either-deprecated-or-ineffective?page=1#community_comment_18933790136466 I'm linking everything together for the next person using a search engine that brought me to the original thread after my own refactor woes.
Thanks! We'll hopefully get on to this as part of the next release. We'd like to suggest useful transformations, not deprecated ones!
Awesome! The inspection code has definitely helped more than not. Glad to assist with the update process.
Referring to the analysis code in resharper/resharper-unity/src/Unity/CSharp/Daemon/Stages/Analysis/PreferNonAllocApiAnalyzer.cs Unity no longer recommends this but the opposite. Following this inspection will lead to broken code in the future as Unity deprecates these functions. This also caused some unneeded refactors.
Notice of deprecation from Unity: [Physics2D].[OverlapAreaNonAlloc]
Recommended action in Project Settings or script: [Reuse Collision Callbacks]