Closed van800 closed 7 years ago
Hi @Dukobpa3. Could you provide some more details, please? Is this the same as #56, renaming/moving linked .meta
files?
I think yes. It is duplicated tasks. The magic is in the guid inside metafile. Linking to gameObject provided by this guid.
You should:
We are using text serialization of metafiles in our projects and it seems like not big deal. But I don't know how it works with binary serialization(which enabled by default).
Metafiles are always text based (yaml), even when Asset Serialization is set to Force Binary
See details on #56
This feature is present in the MonoDevelop as separated plugin and in the VS by default.
Scripts linking drops from prefabs after moving files inside rider.
issue moved from https://github.com/JetBrains/Unity3dRider/issues/17