JezuzLizard / Recompilable-gscs-for-BO2-zombies-and-multiplayer

This project is primarily for use for plutonium t6 use on other clients at your own risk.
29 stars 18 forks source link

_zm_spawner.gsc exceeded max number of child server scripts on zm_tomb/Origins #34

Open INSANEMODE opened 3 years ago

INSANEMODE commented 3 years ago

on round one, right when the first zombie tries to spawn on origins i get this error. does not happen on die rise or MOTD. Screenshot (1301)

even with heavy modification on motd and die rise (over 15k lines of terribly made and unoptimized gsc lol), i don't have this issue. but vanilla origins crashes.

DankSlushie commented 2 years ago

Yeah I have this same issue and no clue how to fix it

JezuzLizard commented 2 years ago

Yeah I have this same issue and no clue how to fix it

Use replacefunc() don't replace the entire script.

DankSlushie commented 2 years ago

Yeah I have this same issue and no clue how to fix it

Use replacefunc() don't replace the entire script.

What do I have to include to be able to use that?

Edit: I got it to work on Plutonium, but do you know of any way to use it on Redacted?

Edit 2: Even after using replacefunc() on Plutonium (replacing do_zombie_spawn), I get the same error as the original issue.