patch_zm/maps/mp/zombies/MajorErrors/_zm_weapons.gsc
At line number 782
[[ level._zombie_custom_add_weapons ]]();
in the function
init_weapons()
{
//throws exe_client_field_mismatch on join
//or the server won't rotate to the map
if ( isDefined( level._zombie_custom_add_weapons ) )
{
//[[ level._zombie_custom_add_weapons ]]();
}
precachemodel( "zombie_teddybear" );
}
This function is responsible for allowing map specific scripts to populate the mystery box with their own chosen weapons. Without this function the mystery box is empty.
Currently, when the function is active the server won't rotate to the map or if it does clients cannot join due to exe_client_field_mismatch error.
patch_zm/maps/mp/zombies/MajorErrors/_zm_weapons.gsc At line number 782
in the function
This function is responsible for allowing map specific scripts to populate the mystery box with their own chosen weapons. Without this function the mystery box is empty.
Currently, when the function is active the server won't rotate to the map or if it does clients cannot join due to exe_client_field_mismatch error.