When _zm_gametype.gsc is overridden the decompiled functions relating to setting up the gametype and location are not within sufficient levels of parity to the original scripts. The following functions are the most likely the culprit:
game_objects_allowed()
setup_standard_objects()
is_survival_object()
rungametypeprecache()
rungametypemain()
When _zm_gametype.gsc is overridden the decompiled functions relating to setting up the gametype and location are not within sufficient levels of parity to the original scripts. The following functions are the most likely the culprit: game_objects_allowed() setup_standard_objects() is_survival_object() rungametypeprecache() rungametypemain()