The project compiles and has most functionality back
High priority to resolve:
Character Visualization
Item Drop placement
General cleanup/documentation
Lower priority:
Entity Selection
Depending on the complexity, this branch may get merged in first, then the remaining features will get slowly implemented.
As a small bonus, I've also been working on dividing large features into smaller parts. The first example is in the MassWanderAI plugin currently in the project to showcase simple Mass State Tree functionality.
The project compiles and has most functionality back
High priority to resolve:
Lower priority:
Depending on the complexity, this branch may get merged in first, then the remaining features will get slowly implemented.
As a small bonus, I've also been working on dividing large features into smaller parts. The first example is in the MassWanderAI plugin currently in the project to showcase simple Mass State Tree functionality.