Open Marc-Uberstein opened 9 years ago
Getting a null reference on Xcode device debug...
Looks like AssetBundleManager.Initialize is not working properly as the m_AssetBundleManifest variable is getting null on m_AssetBundleManifest.GetAllAssetBundlesWithVariant() etc.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
NullReferenceException: A null value was found where an object instance was required.
at AssetBundleManager.LoadAssetBundleInternal (System.String assetBundleName, Boolean isLoadingAssetBundleManifest) [0x00000] in
(Filename: currently not available on il2cpp Line: -1)
Hello .. i have the same here.. no solution ??
@AmiraAlAsrawy I can't remember what my solution was... but you should use a different demo to start with. Unity has it's own demo for the new Asset Bundle system, you should probably use that one, because I don't know if the owner of this will ever update this again.
Successful build and Assetbundle building in Unity Editor, and Once built in Xcode and running on an iOS device.. the Async load of a level does nothing.