Closed JiangYizhou closed 5 years ago
When init context for angle, GLFW_NO_API hint should be set before creating the window. By default, glfw will create an opengl context. Angle has eglSwapBuffers api, so glfwSwapBuffers isn't required to swap the buffer again.
When init context for angle, GLFW_NO_API hint should be set before creating the window. By default, glfw will create an opengl context. Angle has eglSwapBuffers api, so glfwSwapBuffers isn't required to swap the buffer again.