Open GoogleCodeExporter opened 8 years ago
I also get this problem for fast-travelling objects. From what I noticed, it
happens when the object's center penetrates the segment (or other object) where
its center point gets on the other side. The object gets warped on the other
side and is able to exit the game area.
This can be temporarily solved by using a smaller time step and more
iterations, or, as mentioned, increasing the radius of the segments. I know
this is an old issue, but it still is affecting the latest svn trunk version.
I'm running chipmunk-physics svn r697 on Linux x64, also tested on Linux x86.
Original comment by teh...@gmail.com
on 3 Mar 2011 at 7:01
Original issue reported on code.google.com by
walter.g...@gmail.com
on 3 Dec 2009 at 6:40Attachments: