Observe that both the "serial number" and "path" are different between connecting it through USB and Bluetooth. Because of this, the gamepad is now connected through USB and the thread handling the Bluetooth connection gets stuck in JoyShock.cpp:589
if (!get_spi_data(0x603D, 0x12, factory_stick_cal)) { return false; }.
Steps to reproduce (Windows):
Observe that both the "serial number" and "path" are different between connecting it through USB and Bluetooth. Because of this, the gamepad is now connected through USB and the thread handling the Bluetooth connection gets stuck in JoyShock.cpp:589
if (!get_spi_data(0x603D, 0x12, factory_stick_cal)) { return false; }
.