So this is a weird issue that may have to do partly with Ghost Recon: Breakpoint itself. When using JoyShockMapper it seems to disable the original gamepad's inputs. When you use virtual controller mode it creates another virtual gamepad in devices, so you'll see two gamepads. I didn't use HidHide at first because everything seemed to be fine. Ghost Recon: Breakpoint had a weird issue though where, only in vehicles, it was sending both left & right trigger inputs constantly. The rest of the game was fine, soft/full pulls triggered different actions as programmed in the game itself, and I wasn't aiming/firing at random times. But for some reason vehicles were constantly receiving trigger inputs. I checked in the windows Game Controller settings and all analogs were functioning properly, while the original controller was sending no inputs.
Hiding the original controller from the game with HidHide seemed to solve the issue. I just don't understand why no other part of the game was affected by this. Perhaps the game was just programmed to default to 50% trigger when a controller is connected but no input is sent.
So this is a weird issue that may have to do partly with Ghost Recon: Breakpoint itself. When using JoyShockMapper it seems to disable the original gamepad's inputs. When you use virtual controller mode it creates another virtual gamepad in devices, so you'll see two gamepads. I didn't use HidHide at first because everything seemed to be fine. Ghost Recon: Breakpoint had a weird issue though where, only in vehicles, it was sending both left & right trigger inputs constantly. The rest of the game was fine, soft/full pulls triggered different actions as programmed in the game itself, and I wasn't aiming/firing at random times. But for some reason vehicles were constantly receiving trigger inputs. I checked in the windows Game Controller settings and all analogs were functioning properly, while the original controller was sending no inputs.
Hiding the original controller from the game with HidHide seemed to solve the issue. I just don't understand why no other part of the game was affected by this. Perhaps the game was just programmed to default to 50% trigger when a controller is connected but no input is sent.