Closed GeorgeS2019 closed 1 month ago
This is a bug in Godot-CSharp. I haven't looked closely at its source code, and I don't have time to deal with it today. I will try to fix it over the weekend.
@GeorgeS2019 The bug you reported belongs to the godot-dotnet repository. I have TEMPORARILY bypassed that error and added functionality to the init_env.bat to automatically replace the json and .h files. You can cd back to the godot-dotnet directory and pull the latest code.
To be honest, the godot-dotnet repository is not very suitable for C# testing.
@JiepengTan I use this for test driven godot c# development, including integration End to End c# godot tests https://github.com/MikeSchulze/gdUnit4Net/discussions/28#discussioncomment-8522526
I got the cube demo in project folder working
If I just download your repos on godot-dotnet, I am able to build.
However, once I replace the json and .h files, these errors happen