Jigoku / boxclip

2D platformer engine using LÖVE and Lua
https://jigoku.github.io/boxclip/
GNU General Public License v3.0
94 stars 8 forks source link

Feature Crusher #104

Closed rufio72 closed 4 years ago

rufio72 commented 4 years ago

Now "crusher" seems to work. I need you to test it and if you find any bugs, report them to me.

I made 2 changes: 1) In editor mode if the mouse is on an entity and the entity becomes selected, the entity doesn't move. 2) In editor mode you can move entities up and down (keys kp8 and kp2), by me it works, however you should test (I do not know if I'm doing something wrong and if that is the movement you expect from those keys).

Regards...

Jigoku commented 4 years ago

In editor mode if the mouse is on an entity and the entity becomes selected, the entity doesn't move.

That's a good idea, it makes sense

In editor mode you can move entities up and down (keys kp8 and kp2), by me it works, however you should test (I do not know if I'm doing something wrong and if that is the movement you expect from those keys).

Yeah, the keypad arrows have binds for moving entities about, it's a bit clunky, but there's currently no way to grab/drag/drop entities to move them around with the mouse yet.

But it seems to work fine, i'll merge it :+1: