Open Jim-Kroovy opened 2 years ago
Should i also include some fancy interaction controls i use for things like opening doors or should that be a separate rigging module? 🤔
Yes!
It would be cool to have a control bone that can do multiple things like a fist, spread fingers, curling fingers, etc
And for the next trick... Whole hand rigging!
What flavour of rabbit should come out of my hat? It's kind of annoying adding rigging modules to each finger and they take up a lot of space in the ui list... so we need a quick way to do the whole hand!
Additional sparkles and various particle effects This should be done with options for spline, scalar and forward controlled fingers as well as an optional action grip control and lets not forget the IK based palm controls and floor target options too!