JimViebke / IslandMUD

A C++ MUD
MIT License
9 stars 3 forks source link

Tweak hostile Worker_NPC planning #170

Open JimViebke opened 8 years ago

JimViebke commented 8 years ago

Should be more like:

  1. Pick random coordinates
  2. Go to those coordinates
  3. If any structures are visible, goto 1
  4. Else, do fortress planning and begin construction

Step 3 raises the question, what is the difference between a player or NPC structure, and a structure that was already constructed as part of the currently planned fortress?