Closed JimmyCushnie closed 4 years ago
There should be some way of controlling which fields/properties of a type are saved even if you can't apply attributes to them.
Once this is a thing, the Unity version should disable saving on Quaternion.eulerAngles
Crazy that I'm still working on SUCC a year later! Good job jimmy, you stuck with it.
There should be some way of controlling which fields/properties of a type are saved even if you can't apply attributes to them.