Open ForLoveOfCats opened 6 years ago
785 MB on main menu for me on Ubuntu 16.04, compared to about 200 MB on Windows.
0.2.5 now uses between 2.7 to 3 gigs of ram on a relatively simple world. In addition to this it fires up over 50 threads (Is this normal?). World download below.
In addition to this it fires up over 50 threads (Is this normal?)
No. Crap. I screwed up, 0.2.5's new system for colored component pieces is sucking up threads waaaaay more than it needs to. Looks like I'm doing a 0.2.6.
This is absolutely baffling. I too am getting memory usage that's too high, but when I profile the game it tells me that <200MB are being used, so there's no way to tell where all that extra memory is going.
I have determined that the high memory usage is not caused by a memory leak as the absurdly high memory usage is allocated on game boot up and all actions taking place after that point do not raise memory usage significantly.
OS: Manjaro GNU/Linux x64 w/ Plasma 5 TUNG Version: 0.2.4 Mods or Addons: None
TUNG uses 1.29 Gigabytes of RAM sitting on the main menu. This causes excessive swapping on system with smaller amounts of RAM. Perhaps the long game startup time on Linux is related to this?
Cheers!