Jin02 / SOCEngine

Simple Real-time Rendering Engine
MIT License
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Parallax Corrected Cubemap #59

Open Jin02 opened 7 years ago

Jin02 commented 7 years ago

Parallax Corrected Cubemap를 구현한다.

17 과 연계해서 구현해야한다.

2개가 연결되는건 아닌데, 이걸 구현해두면 #17 품질이 더 올라간다.

예전에 찾아둔 자료는.. https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/ http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf https://www.clicktorelease.com/blog/making-of-cruciform

이거랑.. 오픈 소스로 https://github.com/simongeilfus/Cinder-Experiments/tree/master/ParallaxCorrectedCubemap

이거면 될 것 같다.

Jin02 commented 6 years ago

This issue was moved to TeamSOC/SOCEngine#59