Jin02 / SOCEngine

Simple Real-time Rendering Engine
MIT License
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Hierarchical Z Buffer Occlusion Culling #73

Open Jin02 opened 7 years ago

Jin02 commented 7 years ago

Hierarchical Z Buffer Occlusion Culling을 구현한다. 구현 자체는 크게 어렵지 않은 것 같으니 시간나면 바로 구현할 수 있도록 한다.

참고 : https://www.slideshare.net/dgtman/hierachical-z-map-occlusion-culling http://www.nickdarnell.com/hierarchical-z-buffer-occlusion-culling/

Jin02 commented 6 years ago

This issue was moved to TeamSOC/SOCEngine#73