JinxDojo / genplus-gx

Automatically exported from code.google.com/p/genplus-gx
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Possible increase in input lag #354

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1.Load a game
2.Press a button/direction

What is the expected output? What do you see instead?
The action will take 1/5 of a second to occur, approximately.

What version of the emulator are you using (official, SVN revision,...)?
Latest stable version (1.7.4).

Please provide any additional information below (Emulator settings, Console
setting,...)
I'm not sure if it's a thing of the latest version, but as soon as I downloaded 
and tried it today, I found myself missing some jumps in a Sonic game... Until 
I noticed that it took Sonic some time to jump when I pressed the button, 
almost as if I was playing Sonic Spinball.

Original issue reported on code.google.com by iceknigh...@gmail.com on 1 Aug 2013 at 1:43

GoogleCodeExporter commented 9 years ago
I've tested it again and now I'm getting the usual quick reaction time.

Tried different graphic/sound filter combinations and no changes were 
noticeable... I'll come back to this once I find out why it happened.

Original comment by iceknigh...@gmail.com on 1 Aug 2013 at 3:15

GoogleCodeExporter commented 9 years ago
Nothing changed in 1.7.4 that could cause this , i even recently tested against 
the real thing on the same tv and input responsiveness feel exactly the same, 
no lag here.

The fact that it was a single shot issue and you cannot reproduce it indicates 
more a randow hardware problem (bluetooth communication loss, wiimote sync 
issue, etc) than lag caused by the software, I wouldn't bother about this if I 
were you and there is nothing i can "fix" on my side anyway.

Original comment by ekeeke31@gmail.com on 1 Aug 2013 at 6:53