JinxDojo / genplus-gx

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wiiu pro controller support #402

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
add support for wiiu pro controller using libwupc library

Original issue reported on code.google.com by perryall...@yahoo.co.uk on 17 Oct 2014 at 5:13

GoogleCodeExporter commented 9 years ago
 I don't have a wiiu pro controller to test it anyway and I don't know what is libwupc library, care to elaborate and make a proper feature request ?

Original comment by ekeeke31@gmail.com on 17 Oct 2014 at 5:24

GoogleCodeExporter commented 9 years ago
libwupc in made by fix94 to add wiiu pro controller support to wii homebrew, 
here a link to its google code page https://code.google.com/p/libwupc/ also got 
confused on how to make proper request so sorry about that :P

Original comment by perryall...@yahoo.co.uk on 17 Oct 2014 at 5:46

GoogleCodeExporter commented 9 years ago
Unfortunately, the license (GPL) is incompatible with Genesis Plus GX 
non-commercial license so it can not simply be reused here. The implementation 
also seems kinda "hackish" around libogc and require modification in emulator 
code.

It seems a better way to patch libogc to add support for wiiu pro controller
 (tuedj posted a patch in this thread: 
http://devkitpro.org/viewtopic.php?f=7&t=8344&sid=b1943e283cb84d4dcb4b942ed776ea
3e#p15258)
 and simply rebuild the emulator with it, it should just work straight forward without any modification.

But as I said, I don't have a WiiU pro controller to test it and verify it 
indeed works. I will try to post a test build so you can test it yourself.

Original comment by ekeeke31@gmail.com on 18 Oct 2014 at 9:03

GoogleCodeExporter commented 9 years ago
you are amazing, also im all up for testing it for you. once again thanks

Original comment by perryall...@yahoo.co.uk on 18 Oct 2014 at 1:28

GoogleCodeExporter commented 9 years ago
Hi there,

Are you still planning on implementing this sometime in the future if possible? 
 If so I would also be very interested in testing this should you have time to 
put a build of this together.  It feels great to be able to use the Wii U Pro 
Controller with various homebrew and would be a fantastic addition to be able 
to use this with gensplus-gx!

Thanks.

Original comment by barksta...@gmail.com on 20 Nov 2014 at 1:03

GoogleCodeExporter commented 9 years ago
I have some code changes that I want to commit first and stil needs testing 
before I try to recompile libogc and post a build.

Original comment by ekeeke31@gmail.com on 23 Nov 2014 at 10:35

GoogleCodeExporter commented 9 years ago
Thank you for the reply.  Great to hear you will look into this in the future!  
And congratulations on providing fantastic emulation.  It is one of my most 
used on the Wii U and has a great user interface also! Thank you very much.

Original comment by barksta...@gmail.com on 23 Nov 2014 at 3:10

GoogleCodeExporter commented 9 years ago
It has been a long time but if you are still interested, here is a quick 
(untested) implementation roughly based on tueidj code.

Would be great if you could give it a try, Wii U Pro Controller LED should 
light up like any other wii controllers if connection is fine. The controller 
needs to be previously registered to your Wii of course, not sure where this 
can be done for a Wii U Pro Controller.

Also keep in mind the emulator will only look at the first connected device to 
navigate into the GUI but you can check & remap any detected device for mulated 
games in input settings.

Original comment by ekeeke31@gmail.com on 12 Jan 2015 at 11:34

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GoogleCodeExporter commented 9 years ago
done a quick test and her are my results. please note I'm using a wiiu
- when wiiupro controller is set as player 1 it constantly goes through menus 
and stops at the game selection menu. i can move up and down to browse game 
list but i can't select one. the home button works and takes me up one menu but 
it instantly goes back to game list. next i started with wiiu pro set as 
controller 2 and wiimote set as 1. i loaded genplus again and used the wiimote 
to reassign player 1 to wiiu pro which shows up as a classic controller but 
when i went to reassign button config the wiiu console froze and only 
unplugging would turn it off. after a reset i loaded up alex kidd using 
previous setting and same thing as first attempt happened, auto press till game 
starts but alex did walk left on his own. on a positive note the led lights 
work right showing ether led 1 or 2 depending on controller order

Original comment by perryall...@yahoo.co.uk on 13 Jan 2015 at 1:07

GoogleCodeExporter commented 9 years ago
Ok, thanks for the detailled report, it would honestly have been very 
surprising if it worked out of the box. Good thing is the detection and 
connection of Wii U Pro worked.

Now it simply seems like buttons appear as always being pressed, which can lead 
to different behavior depending if you are in main menu or game selection menu, 
key mapping menu, etc... pretty much what you are describing.

I will try to review my code and evntually post another DOL to test when I got 
some time.

Original comment by ekeeke31@gmail.com on 13 Jan 2015 at 1:58

GoogleCodeExporter commented 9 years ago
Here is another test version. Wiimote IR should be disabled in this one but 
WiiU Pro Controller should now report proper buttons status now. Please also 
check if analog sticks (left one at least) works fine in game.

Original comment by ekeeke31@gmail.com on 13 Jan 2015 at 8:24

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GoogleCodeExporter commented 9 years ago
done another quick test for you and here are the results.
- with pro controller set as player 1 load perfectly into gui, can navigate 
with d-pad and all button respond perfectly. however the left analog doesn't 
respond unless you hold for a second or two then the shoots in which ever 
direction your holding. tested setting a custom button layout and no crash this 
time and I'm able to set buttons fine. as for the games its perfect. the analog 
doesn't do the same thing as gui and works perfectly. tested alex kidd (ms), 
battletoads (gen) and sonic 2 (gen) and the pro controller works flawlessly. i 
think you've nailed this one. just like to thank you for your work :)

Original comment by perryall...@yahoo.co.uk on 13 Jan 2015 at 8:55

GoogleCodeExporter commented 9 years ago
Yes, analog sticks are only used for fast scrolling in menus and are only 
really usable in game selection menus, that's a design choice.

So, everything work as expected, that's fine, thanks for testing. Now I just 
need to finalize the implementation and cleanup the code a little before 
commiting it.

Original comment by ekeeke31@gmail.com on 13 Jan 2015 at 9:02

GoogleCodeExporter commented 9 years ago

Original comment by ekeeke31@gmail.com on 13 Jan 2015 at 9:03

GoogleCodeExporter commented 9 years ago
Here is the cleaned version compiled. Could you (or someone else having access 
to WiiU Pro Controller) test if it still works fine ?

Also please verify that input devices detection still works fine in Controller 
Settings menu and especially that it only lets you select a Wii Remote on ports 
where there is actually one connected (not on Wii U Pro controller port).

Original comment by ekeeke31@gmail.com on 21 Jan 2015 at 11:42

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GoogleCodeExporter commented 9 years ago

Original comment by ekeeke31@gmail.com on 21 Jan 2015 at 11:51

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GoogleCodeExporter commented 9 years ago
Setup wiiu pro playeyr 1 and wiimote player 2. All works fine like before. 
Input detection works fine, can set buttons. But for some reason its showing 
wiimote 1 and 2 along with the wiiu pro. Get invalid input when i try to play 
game but no crash so that good. Thanks

Original comment by perryall...@yahoo.co.uk on 22 Jan 2015 at 8:38

GoogleCodeExporter commented 9 years ago
Ment to say invalid input with wiimote 1 only, the one not connected.

Original comment by perryall...@yahoo.co.uk on 22 Jan 2015 at 8:40

GoogleCodeExporter commented 9 years ago
ok, and with this one ?

Original comment by ekeeke31@gmail.com on 23 Jan 2015 at 7:26

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GoogleCodeExporter commented 9 years ago
thats done it. no longer showing "phantoms" controllers in list. only showing 
ones which are synced. i would say this in perfect now. many thanks

Original comment by perryall...@yahoo.co.uk on 23 Jan 2015 at 7:43

GoogleCodeExporter commented 9 years ago
added in r932

Original comment by ekeeke31@gmail.com on 24 Jan 2015 at 4:28