Open GoogleCodeExporter opened 9 years ago
Go to options - Story Mode Skip: On. This will get you ingame, but saving does
not
work and the camera is jerky.
Original comment by emuki...@gmail.com
on 26 Feb 2010 at 4:38
Thanks,also it actually sometimes runs faster than normal with 50VI/40FPS when
it
should go at 60VI/30FPS,plus the audio is always grainy the whole time,so
another bug
would be framerate/timing issues, it's especially fast but with slower music in
the
training barrels.
Original comment by bennay...@gmail.com
on 26 Feb 2010 at 9:59
Games do not necessarily need to run at 60vi/s and 30FPS. Some games, i.e.
Goldeneye
run "as fast as possible", sometimes running at around 10FPS. It's the VI/s you
should be worried about as they should be 60VI/s (NTSC) or 50VI/s (PAL).
Original comment by emuki...@gmail.com
on 2 Mar 2010 at 11:44
Original comment by emuki...@gmail.com
on 11 May 2010 at 12:18
Is there any other way we can fix this so we can save the game as well as play
it smoothly. Donkey kong 64 is a long hard proccessed game. You can't NOT save
this game while beating it. Please! Can somebody fix this! :(
Original comment by OsaNagh...@gmail.com
on 31 Jul 2010 at 10:35
I hope it gets fixed too but for now,you can use savestates in fast fps areas
(walk to a corner in a level and use c-up to look at the floor then make
savestate).
Original comment by bennay...@gmail.com
on 1 Aug 2010 at 12:27
Original issue reported on code.google.com by
bennay...@gmail.com
on 26 Feb 2010 at 3:14