What steps will reproduce the problem?
1. Set Y-inversion to inverted
2. Play Jet Force Gemini
3.
What is the expected output? What do you see instead?
I guess it's not so much a bug, as it is a request. I turned y inversion to
inverted, since it's inverted in the game (to make it so that jet force gemini
aiming wouldn't be inverted as there is no way to change it in game.) In other
words, since it is already inverted, you have to tell wii64 to invert it in
controller config so that it's not inverted in game. It's awesome that I can
decide not to use inversion in Jet Force Gemini when aiming, the problem is
that it also makes the character running inverted as well (Instead of the
character going forward when you press up, he goes backwards.) I'm not sure if
it would ever be possible to configure it to where there is a seperate
inversion for aiming, and one for running. Thanks
What version of the product are you using? On which system and loader?
4.2u HBC beta 1.1
Please provide any additional information below.
Hope this is is possible in the future.
Original issue reported on code.google.com by boldandw...@gmail.com on 18 Jun 2010 at 5:16
Original issue reported on code.google.com by
boldandw...@gmail.com
on 18 Jun 2010 at 5:16