JinxDojo / mupen64gc

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Y-Inversion #287

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Set Y-inversion to inverted
2. Play Jet Force Gemini
3.

What is the expected output? What do you see instead?

I guess it's not so much a bug, as it is a request. I turned y inversion to 
inverted, since it's inverted in the game (to make it so that jet force gemini 
aiming wouldn't be inverted as there is no way to change it in game.) In other 
words, since it is already inverted, you have to tell wii64 to invert it in 
controller config so that it's not inverted in game. It's awesome that I can 
decide not to use inversion in Jet Force Gemini when aiming, the problem is 
that it also makes the character running inverted as well (Instead of the 
character going forward when you press up, he goes backwards.) I'm not sure if 
it would ever be possible to configure it to where there is a seperate 
inversion for aiming, and one for running. Thanks
What version of the product are you using? On which system and loader?

4.2u HBC beta 1.1
Please provide any additional information below.

Hope this is is possible in the future.

Original issue reported on code.google.com by boldandw...@gmail.com on 18 Jun 2010 at 5:16

GoogleCodeExporter commented 9 years ago
No, this is not possible.

Original comment by sepp...@gmail.com on 19 Jun 2010 at 7:00