JinxDojo / snes9x-gx

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A sound glitch where sound effects cancel out part of the music (or a channel) #587

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Music plays in a game like Final Fantasy VI 
2. User (Player) cycles through a menu with accompanying chirp sound and 
3. Emulator aggressively silences (clips) music (specifically one channel)

What is the expected output?
As I recall, a sound effect can and does interrupt part of the music playback. 
But what shouldn't happen is the silenced channel to pop-back later than the 
length of the sound effect. In other words, instead of the effect of the sound 
effect sounding like its playing OVER the music, it immediately becomes aware 
to the user that a channel is missing.

What version are you using? On GameCube or Wii?
Wii version.

Are you using the official build (from the downloads page or auto-update)?
I am using the current version linked off of Wiibrew.com (4.2.4)

Please provide any additional information below.
I'm sorry if this submitted bug appears to be inconsequential, but having used 
emulators for many years (almost a decade, I'd say) and remembering that the 
older version of Snes9xGX had sound that crackled and popped at times, and that 
the cats in Chrono Trigger hissed instead of meowing (bad low-freq pass?) and 
while all that seems improved upon today, it seems that the emulator is a 
little off in its sound emulation. This bug might be more obvious on another 
game, but playing FFVI it strikes me as "new behaviour".

Original issue reported on code.google.com by baba.d...@gmail.com on 12 Sep 2010 at 5:47

GoogleCodeExporter commented 9 years ago
this is just a port of the emulator, I didn't write Snes9x. Report any 
emulator-specific issues to them - I won't touch them.

Original comment by dborth@gmail.com on 12 Sep 2010 at 6:44

GoogleCodeExporter commented 9 years ago
I don't notice this, and if anything, this game sounds (and other games, like 
FFVI) closer to the original than the older Snes9x (1.51 and below) could ever 
hope to accomplish. I compared the original with the emulator, and frankly, 
they sound the same to me. Zsnes? That doesn't even come close! 

Original comment by nintendonerd1889@gmail.com on 14 Sep 2010 at 1:08