JinxDojo / snes9x-gx

Automatically exported from code.google.com/p/snes9x-gx
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framerate is sometime laggy since 4.2.6 #642

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
was good in 4.2.5

I'm playing Super Mario RPG and the framerate is not as good as 4.2.5, some 
place like Bowster Castle are laggy, I didnt try other games.

Original issue reported on code.google.com by alexbros...@gmail.com on 20 Mar 2011 at 1:48

GoogleCodeExporter commented 9 years ago
can anyone else confirm this?

Original comment by dborth@gmail.com on 20 Mar 2011 at 3:31

GoogleCodeExporter commented 9 years ago
I also am experiencing slow framerate with 4.2.6, everything was smoother with 
4.2.5

Original comment by JamilA...@gmail.com on 20 Mar 2011 at 2:16

GoogleCodeExporter commented 9 years ago
You can definitely see a difference in Yoshi's Island since the last version.

Original comment by Ice...@gmail.com on 20 Mar 2011 at 8:46

GoogleCodeExporter commented 9 years ago
yes, confirmed here too.

Original comment by hielk...@gmail.com on 21 Mar 2011 at 8:11

GoogleCodeExporter commented 9 years ago
Yup, put back previous version and all fine again.

Good game to notice: Super Mario World 2 - Yoshi's Island

Note: This game is perfect with 4.2.5, a little laggy in previous version and a 
lot laggier in 4.2.6

Original comment by francois...@gmail.com on 22 Mar 2011 at 12:25

GoogleCodeExporter commented 9 years ago
Can you try these three versions and tell me how each performs?
http://tantric.dyndns.org/snes9x-l2.zip
http://tantric.dyndns.org/snes9x-nol2.zip
http://tantric.dyndns.org/snes9x-pre.zip

Thanks!

Original comment by dborth@gmail.com on 22 Mar 2011 at 2:01

GoogleCodeExporter commented 9 years ago
Snes9x-12 & Snes9x-no12 : same as 4.2.6, maybe SLIGHTLY better, some place on 
Super Mario RPG are laggy. I also tried with Yoshi's island and i see the lag 
when scrolling.

otherwise, snes9x-pre is perfect. 
In each version, we still get the issue 644.

Original comment by alexbros...@gmail.com on 22 Mar 2011 at 2:49

GoogleCodeExporter commented 9 years ago
thanks for testing. what's the performance of this version?
http://tantric.dyndns.org/snes9x-test.zip

Original comment by dborth@gmail.com on 22 Mar 2011 at 4:07

GoogleCodeExporter commented 9 years ago
snex9x-test version is much better than 4.2.6, however, I couldn't try Yoshi's 
Island as it asks to disconnect other controllers to start the game ( mouse , 
etc ... )

Original comment by JamilA...@gmail.com on 22 Mar 2011 at 10:26

GoogleCodeExporter commented 9 years ago
stupid question, but are you sure you have the controller setting right in the 
settings? should be set to 2 pads.

Original comment by dborth@gmail.com on 22 Mar 2011 at 2:28

GoogleCodeExporter commented 9 years ago
Works fine on my end. 

Original comment by nintendonerd1889@gmail.com on 22 Mar 2011 at 4:06

GoogleCodeExporter commented 9 years ago
Thanks for letting me know :)

Please continue to test the performance of this test version then and let me 
know it's good. I'm still working on the slow file browser issue so don't worry 
about that part.

Original comment by dborth@gmail.com on 22 Mar 2011 at 4:20

GoogleCodeExporter commented 9 years ago
My mistake, I changed the controllers settings and Yoshi's Island is working 
fine, it is smooth and very playable, but there is some slight (but noticeable) 
frames-skipping, still much better than 4.2.6

Original comment by JamilA...@gmail.com on 22 Mar 2011 at 6:23

GoogleCodeExporter commented 9 years ago
the comparison to be made is 4.2.5 vs 4.2.6. if they are the same then we're 
good to go. I'm looking at this as a regression - improving the performance 
beyond 4.2.5 is a whole other issue.

Original comment by dborth@gmail.com on 22 Mar 2011 at 6:41

GoogleCodeExporter commented 9 years ago
I got a probelm with my verson, i don't know if it's the same with other ppl 
but after using test http://tantric.dyndns.org/snes9x-test.zip some of my 
snapshots become incompatible from 4.2.6 with new test version, also with 
Yoshi's Island creating a new snapshot the file doesn't show up after creating 
it but works on other games tho.

Original comment by waiwong...@gmail.com on 22 Mar 2011 at 7:55

GoogleCodeExporter commented 9 years ago
the snapshots made in 4.2.6 are incompatible with those in this test version. 
it updates 4.2.5 snapshots to a new format. this test version has some code 
reverted so that it's the same snapshot format as 4.2.5

Original comment by dborth@gmail.com on 22 Mar 2011 at 8:27

GoogleCodeExporter commented 9 years ago
Found out hat if you activate HQ2X on filters for video, you get the LAGGING, 
deactivate both, the video filter and HQ2X and framerate goes to normal.

Original comment by lobox.a...@gmail.com on 22 Mar 2011 at 9:15

GoogleCodeExporter commented 9 years ago
ok guys, how's this beta? good enough to call 4.2.7?

http://tantric.dyndns.org/snes9x-rc.zip

Original comment by dborth@gmail.com on 23 Mar 2011 at 1:56

GoogleCodeExporter commented 9 years ago
It works, the graphics no longer have a lag either with filters activated.

Original comment by lobox.a...@gmail.com on 23 Mar 2011 at 2:46

GoogleCodeExporter commented 9 years ago

Original comment by dborth@gmail.com on 24 Mar 2011 at 1:40

GoogleCodeExporter commented 9 years ago
dborth, wouldn't be better to include an option to display the framerate, so we 
can easily spot any performance decrease between each future version? For 
example, if with some specific change in version 4.2.8 you lose a few fps, but 
people only notice it some months later, it would be much harder to find what 
exactly caused it, since the emulator got through a lot of changes in this 
period of time.

But with a fps counter it would be much easier to compare each version (running 
Yoshi Island, for example) in order to see if the the framerate is still 
running at 60fps - without drops.

Wii is capable of running all SNES games always at 60fps. It would be a shame 
to let a small change hurt this great emulator.

Original comment by thiagoalvesdealmeida@gmail.com on 27 Mar 2011 at 9:18

GoogleCodeExporter commented 9 years ago
I agree, an option for a FPS counter would be great. Its a supremely impressive 
emulator, so I don't expect there to be many framerate issues, but at least we 
can confirm and identify these if we do come across them.

Original comment by ninten...@widata.co.uk on 21 Apr 2011 at 10:40

GoogleCodeExporter commented 9 years ago
Some slowdown is normal on real SNES hardware, like when there are too many 
sprites/objects on the screen at one time (Earthbound is a good example), so 
that's to be expected.  

Original comment by nintendonerd1889@gmail.com on 21 Apr 2011 at 2:40