JiraF4 / PlayableSelector

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Feedback #6

Open y0014984 opened 10 months ago

y0014984 commented 10 months ago

Thank you for your work on this mod. This mod is very useful to create the Arma Reforger experience that we want to. Yesterday (2023-12-04) we played a couple of sessions of our own custom TvT gamemode called "On The Fly". We integrated the Lobby Mod into this gamemode (especially to create unique roles) and everything worked very well. Additionally, we want to give you some feedback. Perhaps this will help you and us to create an even better experience.

  1. Switching Factions in Lobby (With every switch I lose my slot. The mission creator sometimes wants to check if certain slots are picked by players. So it would be nice if I could check the current slots of another faction without switching the faction and loosing my current slot.)
  2. Blue Force Tracking (We like to play with the dynamic squad leader map makers aka Blue Force Tracking. We modded the map markers so they are updated more frequently and are also shown for everyones own squad. The Lobby mod effectively disables the vanilla squad leader map markers. So we needed to mod your mod again to reenable them. Could you please make it optional with a parameter in the GameMode entity so we can reenable it and don't need to mod your mod?)
  3. Speaking and Hearing as a Spectator (The voice channels for spectators worked very well. Two aspects would be very nice benefits: permanently speaking when double-tapping the CAPS keyboard button and the ability to hear what the alive players are saying. Is it possible that the spectators are in different voice channels simultaniously?)
  4. Green Up in Lobby (Clicking on the ready button (short or long) does not always colors your name green. Holding the RETURN button long will work but using the mouse is not very reliable.)
  5. Stepping Back from Briefing to Lobby (Sometimes it would be useful if admin could step back from BRIEFING to the LOBBY instead of further advancing to GAME. It would be helpful if you create 2 buttons, one for advancing and one for stepping back.)
  6. The preview resolution of the players/loadouts is very low. As far as I know you are already aware of it and it's kind of a configuration thing.
  7. Global Talking Channel (While in the Lobby there are various talking channels but none of them allows to speak with all players from all sides/factions. Would be helpful if you introduce a global talk channel. We got around the problem by using Teamspeak in parallel until the GAME phase startet.)
  8. Random Group Sorting and Group Naming (Because the groups have random names the group sorting in the lobby is also random. Would be nice if we could predefine the group names with our custom names and then have the Lobby well sorted every time.)

If some more aspects will come into my mind then I will let you know as a new comment in this issue.

Finally, great job. Thank you.

y0014984 commented 10 months ago

I read in your manual (https://docs.google.com/document/d/195pljq59WzDxrqkkZrm2CbvJ1KLXizS5nARbUrA9wjs/edit) that there is already a global voice channel if you don't choose a faction but we need a global voice chat even if the players have already chosen their faction. There are a lot of discussions in this phase.

y0014984 commented 10 months ago

I also read in your manual, that there is a component PS_GroupCallSignAssigner to assign a callsign to a group. This component is not part of your predefined groups. So I was not aware of it.

nomisum commented 10 months ago

Thanks for the write up!

  1. Green Up in Lobby (Clicking on the ready button (short or long) does not always colors your name green. Holding the RETURN button long will work but using the mouse is not very reliable.)

For me personally I had the opposite experience: RETURN was unreliable and triggered sth else (maybe I am not pressing long enough or sth) and MouseClick always worked.

JiraF4 commented 10 months ago

Hello, thanks for feedback.

  1. Many people ask me for this, unfartunely lobby highly dependent on player faction, I will rewrite this later, after some other stuff.
  2. Well... I forget about it, we always play without markers soo... I will fix it soon.
  3. This is hard one, technically it is possible through an invisible entity flying with a camera, but alive players begin to hear observers... (I think about custom rooms (and local for "disabling" VoN) in every menus, but it's need another layout...)
  4. Will be fixed soon. (I hope)
  5. I keep it in mind. But not number one priority.
  6. Some people also complain about laggs becase of preview mipmap crazy switching, there's need some deep invistigation of preview system, it will be temporally disabled after next update.
  7. Global channel for all menus will be added soon.
  8. PS_GroupCallSignAssigner is temporally "Workaround", standart group system is "strange", I mean really strange. It's been replaced later.