Open grandpunch opened 6 years ago
My AIM.kts semi-legit settings good for every MM (obv not vs spinbot cheats)
import com.charlatano.settings.*
/////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////// --- GENERAL --- /////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////
/**
- Whether or not to aim when using the [FIRE_KEY] (by default left click).
- You should disable this if you don't want aim to activate when left clicking. */ ACTIVATE_FROM_FIRE_KEY = true
/**
- The key code of the force aim button.
- By default, this uses the backward mouse button
- (button 5, the button on the bottom left of gaming mice). */ FORCE_AIM_KEY = 5
/**
- The field of view of the aimbot, in degrees (0 to 360). */ AIM_FOV = 30
/**
- The aimbot's "playback" speed, the higher the value the slower the playback.
- The minimum value is 1, and max must always be greater than min. */ AIM_SPEED_MIN = 32 AIM_SPEED_MAX = 42
/**
- The strictness, or "stickiness" of the aimbot; the higher the number, the
- less strict the aimbot will stick to targets.
- The minimum value is 1.0 */ AIM_STRICTNESS = 1.5
/////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////// --- PERFECT AIM --- ///////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////
/**
- Whether or not to use perfect aim, which will instantaneously snap
- to the aim bone once you are within the [PERFECT_AIM_FOV]. */ PERFECT_AIM = true
/**
- The FOV, in degrees (0 to 360) to snap for perfect aim. */ PERFECT_AIM_FOV = 27
/**
- The chance, from 1% to 100% (0 to 100) for perfect aim to activate. */ PERFECT_AIM_CHANCE = 100
/////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////// --- AIM ASSIST --- ////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////
/**
- Enables "aim assist" mode, which has no stickiness, and gives you small
- extra movements towards the aim bone.
- This setting should be used by high-level players who are experienced aimers. */ AIM_ASSIST_MODE = true
/**
- The amount of strictness for the aim assist mode, with a minimum value of 1. */ AIM_ASSIST_STRICTNESS = 40
/////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////// --- MISCELLANEOUS --- //////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////
/**
- The duration in milliseconds at which aimbot paths are recalculated. */ AIM_DURATION = 1
/**
- The amount of sprayed shots until the aimbot shifts to aiming at the [SHOULDER_BONE]. */ SHIFT_TO_SHOULDER_SHOTS = 1
/**
- The amount of sprayed shots until the aimbot shifts to aiming at the [BODY_BONE]. */ SHIFT_TO_BODY_SHOTS = 1
My Script.kts settings
import com.charlatano.settings.*
/**
- Enables the bunny hop script.
- !!! IMPORTANT NOTE !!!
- You need to unbind the bunnyhop key, and bind mwheelup and mwheeldown to jump.
- To do this, type the following commands into the in-game developer console:
- unbind "space"
- bind "mwheelup" "+jump"
- bind "mwheeldown" "+jump" */ ENABLE_BUNNY_HOP = false
/**
- Enables the recoil control system (RCS) script. */ ENABLE_RCS = false
/**
- Enables the extra sensory perception (ESP) script. */ ENABLE_ESP = true
/**
- Enables the flat aim script.
- This script uses traditional flat linear-regression smoothing. */ ENABLE_FLAT_AIM = false
/**
- Enables the path aim script.
- This script uses an advanced path generation smoothing. */ ENABLE_PATH_AIM = true
/**
- Enables the bone trigger bot script. */ ENABLE_BONE_TRIGGER = false
/**
- Enables the reduced flash script. */ ENABLE_REDUCED_FLASH = false
/**
- Enables the bomb timer script. */ ENABLE_BOMB_TIMER = true
My ESP.kts "Wallhack" settings
import com.charlatano.game.Color import com.charlatano.settings.*
/////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////// --- ESP Types --- /////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////
/**
- Whether or not to use skeleton ESP. */ SKELETON_ESP = false
/**
- Whether or not to use box ESP. */ BOX_ESP = true
/**
- Whether or not to use the within-game glow ESP.
- This ESP CANNOT be hidden from game capture for streaming. */ GLOW_ESP = false
/////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////// --- TOGGLES --- //////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////
/**
- Whether or not to highlight your team mates. */ SHOW_TEAM = true
/**
- Whether or not to highlight enemies. */ SHOW_ENEMIES = true
/**
- Whether or not to highlight "dormant" (unknown-location) players.
- Enabling this can allow you to see players at a further distance,
- but you may see some "ghost" players which are really not there. */ SHOW_DORMANT = false
/**
- Whether or not to highlight the bomb. */ SHOW_BOMB = true
/**
- Whether or not to highlight weapons. */ SHOW_WEAPONS = true
/**
- Whether or not to highlight grenades. */ SHOW_GRENADES = true
/////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////// --- COLORS --- /////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////
/**
- The color to highlight your team mates. */ TEAM_COLOR = Color(0, 0, 255)
/**
- The color to highlight your enemies. */ ENEMY_COLOR = Color(255, 0, 0)
/**
- The color to highlight the bomb. */ BOMB_COLOR = Color(255, 255, 0, 1.0)
/**
- The color to highlight weapons. */ WEAPON_COLOR = Color(0, 255, 0, 0.5)
/**
- The color to highlight grenades. */ GRENADE_COLOR = Color(0, 255, 0, 1.0)
/////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////// --- MISCELLANEOUS --- //////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////
/**
- Paints the models with their respective colors.
- WARNING: This may cause random game crashes if you enable it. */ COLOR_MODELS = false
thanks!
hi what's the best setting for rage aimbot/triggerbot cus i cant seem to find the right one?
help. Thanks!