Jire / Charlatano

Proves JVM cheats are viable on native games, and demonstrates the longevity against anti-cheat signature detection systems
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Best Rage aimbot/triggerbot settings #521

Open grandpunch opened 6 years ago

grandpunch commented 6 years ago

hi what's the best setting for rage aimbot/triggerbot cus i cant seem to find the right one?

help. Thanks!

rootdeyan commented 6 years ago

My AIM.kts semi-legit settings good for every MM (obv not vs spinbot cheats)

import com.charlatano.settings.*

/////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////// --- GENERAL --- /////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////

/**

  • Whether or not to aim when using the [FIRE_KEY] (by default left click).
  • You should disable this if you don't want aim to activate when left clicking. */ ACTIVATE_FROM_FIRE_KEY = true

/**

  • The key code of the force aim button.
  • By default, this uses the backward mouse button
  • (button 5, the button on the bottom left of gaming mice). */ FORCE_AIM_KEY = 5

/**

  • The field of view of the aimbot, in degrees (0 to 360). */ AIM_FOV = 30

/**

  • The aimbot's "playback" speed, the higher the value the slower the playback.
  • The minimum value is 1, and max must always be greater than min. */ AIM_SPEED_MIN = 32 AIM_SPEED_MAX = 42

/**

  • The strictness, or "stickiness" of the aimbot; the higher the number, the
  • less strict the aimbot will stick to targets.
  • The minimum value is 1.0 */ AIM_STRICTNESS = 1.5

/////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////// --- PERFECT AIM --- ///////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////

/**

  • Whether or not to use perfect aim, which will instantaneously snap
  • to the aim bone once you are within the [PERFECT_AIM_FOV]. */ PERFECT_AIM = true

/**

  • The FOV, in degrees (0 to 360) to snap for perfect aim. */ PERFECT_AIM_FOV = 27

/**

  • The chance, from 1% to 100% (0 to 100) for perfect aim to activate. */ PERFECT_AIM_CHANCE = 100

/////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////// --- AIM ASSIST --- ////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////

/**

  • Enables "aim assist" mode, which has no stickiness, and gives you small
  • extra movements towards the aim bone.
  • This setting should be used by high-level players who are experienced aimers. */ AIM_ASSIST_MODE = true

/**

  • The amount of strictness for the aim assist mode, with a minimum value of 1. */ AIM_ASSIST_STRICTNESS = 40

/////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////// --- MISCELLANEOUS --- //////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////

/**

  • The duration in milliseconds at which aimbot paths are recalculated. */ AIM_DURATION = 1

/**

  • The amount of sprayed shots until the aimbot shifts to aiming at the [SHOULDER_BONE]. */ SHIFT_TO_SHOULDER_SHOTS = 1

/**

  • The amount of sprayed shots until the aimbot shifts to aiming at the [BODY_BONE]. */ SHIFT_TO_BODY_SHOTS = 1

My Script.kts settings

import com.charlatano.settings.*

/**

  • Enables the bunny hop script.
  • !!! IMPORTANT NOTE !!!
  • You need to unbind the bunnyhop key, and bind mwheelup and mwheeldown to jump.
  • To do this, type the following commands into the in-game developer console:
  • unbind "space"
  • bind "mwheelup" "+jump"
  • bind "mwheeldown" "+jump" */ ENABLE_BUNNY_HOP = false

/**

  • Enables the recoil control system (RCS) script. */ ENABLE_RCS = false

/**

  • Enables the extra sensory perception (ESP) script. */ ENABLE_ESP = true

/**

  • Enables the flat aim script.
  • This script uses traditional flat linear-regression smoothing. */ ENABLE_FLAT_AIM = false

/**

  • Enables the path aim script.
  • This script uses an advanced path generation smoothing. */ ENABLE_PATH_AIM = true

/**

  • Enables the bone trigger bot script. */ ENABLE_BONE_TRIGGER = false

/**

  • Enables the reduced flash script. */ ENABLE_REDUCED_FLASH = false

/**

  • Enables the bomb timer script. */ ENABLE_BOMB_TIMER = true

My ESP.kts "Wallhack" settings

import com.charlatano.game.Color import com.charlatano.settings.*

/////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////// --- ESP Types --- /////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////

/**

  • Whether or not to use skeleton ESP. */ SKELETON_ESP = false

/**

  • Whether or not to use box ESP. */ BOX_ESP = true

/**

  • Whether or not to use the within-game glow ESP.
  • This ESP CANNOT be hidden from game capture for streaming. */ GLOW_ESP = false

/////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////// --- TOGGLES --- //////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////

/**

  • Whether or not to highlight your team mates. */ SHOW_TEAM = true

/**

  • Whether or not to highlight enemies. */ SHOW_ENEMIES = true

/**

  • Whether or not to highlight "dormant" (unknown-location) players.
  • Enabling this can allow you to see players at a further distance,
  • but you may see some "ghost" players which are really not there. */ SHOW_DORMANT = false

/**

  • Whether or not to highlight the bomb. */ SHOW_BOMB = true

/**

  • Whether or not to highlight weapons. */ SHOW_WEAPONS = true

/**

  • Whether or not to highlight grenades. */ SHOW_GRENADES = true

/////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////// --- COLORS --- /////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////

/**

  • The color to highlight your team mates. */ TEAM_COLOR = Color(0, 0, 255)

/**

  • The color to highlight your enemies. */ ENEMY_COLOR = Color(255, 0, 0)

/**

  • The color to highlight the bomb. */ BOMB_COLOR = Color(255, 255, 0, 1.0)

/**

  • The color to highlight weapons. */ WEAPON_COLOR = Color(0, 255, 0, 0.5)

/**

  • The color to highlight grenades. */ GRENADE_COLOR = Color(0, 255, 0, 1.0)

/////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////// --- MISCELLANEOUS --- //////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////

/**

  • Paints the models with their respective colors.
  • WARNING: This may cause random game crashes if you enable it. */ COLOR_MODELS = false
grandpunch commented 6 years ago

thanks!