Open necros2864 opened 3 years ago
Mine are D:\Overwatcheat-3.5.0\build\Overwatcheat 3.5.0 overwatcheat.zip
Mine are D:\Overwatcheat-3.5.0\build\Overwatcheat 3.5.0 overwatcheat.zip
thanks,but my aimbot still not.i dont know where the problem is
Mine are D:\Overwatcheat-3.5.0\build\Overwatcheat 3.5.0 overwatcheat.zip
thanks,but my aimbot still not.i dont know where the problem is
Did you do the colours?
Mine are D:\Overwatcheat-3.5.0\build\Overwatcheat 3.5.0 overwatcheat.zip
thanks,but my aimbot still not.i dont know where the problem is
Did you do the colours?
you mean editing colours in cfg or magenta in game? if magenta, yes i did.
Please refer to this answer https://github.com/Jire/Overwatcheat/issues/96#issuecomment-881238816
this's my setting,but the program does not work:
The virtual key code key which activates the aim bot when held.
When using flicking mode, do not set this to left mouse button.
aim_key=1
0 for tracking (e.g. Soldier, Tracer), 1 for flicking (e.g. McCree, Ashe)
aim_mode=0
Your in-game sensitivity.
sensitivity=7.0
The number of frames per second to capture the game at.
The higher this is, the faster frames will be sampled and scanned.
Essentially, the positional accuracy will increase by raising FPS.
#
The the best way to reduce CPU usage is to lower this.
fps=60
The number of milliseconds each aim duration should last.
#
This essentially lets you control how fast the aim bot will snap,
with lower values resulting in a more snappy and fast aim.
aim_duration_millis=17
The base float to use to calculate sleep time multiplier.
#
The higher this is, the more smooth and less sticky the aiming will be.
aim_duration_multiplier_base=1.0
The maximum float value to use as a sleep time multiplier.
#
Use this to create an upper limit based off aim duration.
i.e., if aim_duration_millis is 3, and aim_duration_multiplier_max is 2.0,
the maximum sleep time would be 6 milliseconds.
#
For perfectly consistent sleep time, set this to 1.0
aim_duration_multiplier_max=1.0
The maximum number of pixels to move per frame scan.
#
In flick mode, consider increasing this dramatically, 10+
aim_max_move_pixels=3
The percentage of how much random jitter can be introduced.
#
In essence, the higher you make this, the more the possibility that the aim position is off,
resulting in a more human-like aim.
#
To completely disable (for perfect accuracy), set to 0.
aim_jitter_percent=0
The sizes in pixels for the minimum required target width and height.
#
Lowering this value may help with long-range accuracy, but at the cost of more
false positives should there be any pixels that match the color set.
aim_min_target_width=8 aim_min_target_height=8
Overwatcheat scans the center of the screen of these given sizes, in pixels.
#
Generally 256x256 works well across most resolutions, although very high res (4K+) may need a bigger box.
box_width=256 box_height=256
Divides the box width/height by this value to use as a maximum possible aim snap.
max_snap_divisor=2.0
The RGB hex color codes to use as a basis to aim at.
#
You should prefer magenta since it is a unique color not often used.
target_colors=d521cd,d722cf,d623ce,d722ce,d621cd,ce19ca,d11ccb,d21dca,c818cf,d722cd,d722ce,cd19c9,c617d3,cb17c5,da25d3,ce24cc,d328cc,db32ef,bd15c4,dc5bea,da59eb,d959e9,f444fb,cf1ac9,d422d4,d923cd,e53af2,d321d3,e539f3,e035ed,d822cc,e83df5,d11fd1,d622d0,d21dcc,d429e2,e537ef,d923cd,e136ee,d321d3,e63bf3,d722cf,e036ee,d72ce6,d428e1,d321d3,d21dcc,df34ed,d822cc,e434e6,d43ddf,de30e4,be0dbe,d823d3,c814c4,c20ab7,de1ec1,ca16c6,c30ebe,bb0fbf,c510bf,c10cbc,d21cb6,ca14c5,b80cd1,ae0ea8,bf0ec3,d415c1,bc22b7,d317c4,b1179d,bc0fb4,cc47c7,b834b5,dc2cd9,d727d5,de30da,c834c6
The amount of tolerance for the difference between the target color and the scanned screen color.
#
Increasing this tolerance may provide faster and more accuracy while aiming, however going too far
will result in more false positives!
target_color_tolerance=16
Checks if window title contains this.
Usually you want this set to "Overwatch".
#
If you are color blocked (error 5), you can use
"Fullscreen Projector" in OBS and here.
window_title_search=Overwatch
The native mouse device ID, usually this should be 11.
The range is 11..20 for mouse IDs, and 1..10 for keyboard IDs.
device_id=11
The offset in pixels to calculate the delta from.
This number is specified for 1440p and automatically will scale with your screen resolution.
#
You can try playing around with this to change where to aim, like moving the y down to do bodyshots.
aim_offset_x=1.00 aim_offset_y=0.75
Maximum pixel distance to target to shoot when flicking.
Setting this too high may cause it to shoot prematurely and miss,
setting this too low may cause it to never shoot.
flick_shoot_pixels=5
Time off between flick shots (200 for McCree, 350 for Ashe, 270 for Widow)
flick_pause_duration=200
Whether or not to use the OpenGL overlay.
enable_overlay=false