Jire / Overwatcheat

Free, open-source undetected color cheat!
GNU Affero General Public License v3.0
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Script Pulls Up perfectly, but it doesnt work #168

Open Subtraxtt opened 1 year ago

Subtraxtt commented 1 year ago

Ill attach my config below. I have interception installed and in the right folder.

The virtual key code key which activates the aim bot when held. When using flicking mode, do not set this to left mouse button. aim_key=1

0 for tracking (e.g. Soldier, Tracer), 1 for flicking (e.g. McCree, Ashe) aim_mode=0

Your in-game sensitivity. sensitivity=3.07

The number of frames per second to capture the game at. The higher this is, the faster frames will be sampled and scanned. Essentially, the positional accuracy will increase by raising FPS.

The the best way to reduce CPU usage is to lower this. fps=144

The number of milliseconds each aim duration should last.

This essentially lets you control how fast the aim bot will snap, with lower values resulting in a more snappy and fast aim. aim_duration_millis=2

The base float to use to calculate sleep time multiplier.

The higher this is, the more smooth and less sticky the aiming will be. aim_duration_multiplier_base=0.7

The maximum float value to use as a sleep time multiplier.

Use this to create an upper limit based off aim duration. i.e., if aim_duration_millis is 3, and aim_duration_multiplier_max is 2.0, the maximum sleep time would be 6 milliseconds.

For perfectly consistent sleep time, set this to 1.0 aim_duration_multiplier_max=2.0

The maximum number of pixels to move per frame scan.

In flick mode, consider increasing this dramatically, 10+ aim_max_move_pixels=50

The percentage of how much random jitter can be introduced.

In essence, the higher you make this, the more the possibility that the aim position is off, resulting in a more human-like aim.

To completely disable (for perfect accuracy), set to 0. aim_jitter_percent=10

The sizes in pixels for the minimum required target width and height.

Lowering this value may help with long-range accuracy, but at the cost of more false positives should there be any pixels that match the color set. aim_min_target_width=3 aim_min_target_height=3

Overwatcheat scans the center of the screen of these given sizes, in pixels.

Generally 256x256 works well across most resolutions, although very high res (4K+) may need a bigger box. box_width=256 box_height=256

Divides the box width/height by this value to use as a maximum possible aim snap. max_snap_divisor=2.0

The RGB hex color codes to use as a basis to aim at.

You should prefer magenta since it is a unique color not often used. target_colors=d521cd,d722cf,d623ce,d722ce,d621cd,ce19ca,d11ccb,d21dca,c818cf,d722cd,d722ce,cd19c9,c617d3,cb17c5,da25d3,ce24cc,d328cc,db32ef,bd15c4,dc5bea,da59eb,d959e9,f444fb,cf1ac9,d422d4,d923cd,e53af2,d321d3,e539f3,e035ed,d822cc,e83df5,d11fd1,d622d0,d21dcc,d429e2,e537ef,d923cd,e136ee,d321d3,e63bf3,d722cf,e036ee,d72ce6,d428e1,d321d3,d21dcc,df34ed,d822cc,e434e6,d43ddf,de30e4,be0dbe,d823d3,c814c4,c20ab7,de1ec1,ca16c6,c30ebe,bb0fbf,c510bf,c10cbc,d21cb6,ca14c5,b80cd1,ae0ea8,bf0ec3,d415c1,bc22b7,d317c4,b1179d,bc0fb4,cc47c7,b834b5,dc2cd9,d727d5,de30da,c834c6

The amount of tolerance for the difference between the target color and the scanned screen color.

Increasing this tolerance may provide faster and more accuracy while aiming, however going too far will result in more false positives! target_color_tolerance=50

Checks if window title contains this. Usually you want this set to "Overwatch".

If you are color blocked (error 5), you can use "Fullscreen Projector" in OBS and here. window_title_search=overwatch

The native mouse device ID, usually this should be 11. The range is 11..20 for mouse IDs, and 1..10 for keyboard IDs. device_id=11

The offset in pixels to calculate the delta from. This number is specified for 1440p and automatically will scale with your screen resolution.

You can try playing around with this to change where to aim, like moving the y down to do bodyshots. aim_offset_x=1.00 aim_offset_y=0.75

Maximum pixel distance to target to shoot when flicking. Setting this too high may cause it to shoot prematurely and miss, setting this too low may cause it to never shoot. flick_shoot_pixels=5

Time off between flick shots (200 for McCree, 350 for Ashe, 270 for Widow) flick_pause_duration=200

Whether or not to use the OpenGL overlay. enable_overlay=false

ImReuben commented 1 year ago

Have you changed your colour to magenta

HRVAT007 commented 1 year ago

I have the same issue, all default, windowed borderless and changed to magenta and it doesn't work.

XyzApi commented 1 year ago

same issue, I've try many things