Jire / Overwatcheat

Free, open-source undetected color cheat!
GNU Affero General Public License v3.0
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something wrong not work #289

Open Algiao opened 11 months ago

Algiao commented 11 months ago

i think maybe mouse id has some problem but i cant solve it \ [main] INFO net.openhft.chronicle.core.Jvm - Chronicle core loaded from file:/D:/%e4%b8%8b%e8%bc%89/%e6%96%b0%e5%a2%9e%e8%b3%87%e6%96%99%e5%a4%be%20(2)/Overwatcheat-5.1.0/build/Overwatcheat%205.1.0/Overwatcheat%205.1.0.jar Info: [gdigrab @ 000001bffebadf00] Found window Fullscreen Projector (Source) - 遊戲擷取, capturing 256x256x32 at (832,412)

Info: Input #0, gdigrab, from 'title=Fullscreen Projector (Source) - 遊戲擷取':

Info: Duration: Info: N/A Info: , start: Info: 1689846261.053302 Info: , bitrate: Info: 62927 kb/s Info:

Info: Stream #0:0 Info: : Video: bmp, bgra, 256x256, 62927 kb/s Info: , Info: 30 fps, Info: 1000k tbr, Info: 1000k tbn Info: \ there is cfg

The virtual key code key which activates the aim bot when held.

When using flicking mode, do not set this to left mouse button.

aim_key=1

0 = TRACKING: for tracking (e.g. Soldier, Tracer)

1 = FLICKING: for flicking (e.g. McCree, Ashe)

aim_mode=0

Your in-game sensitivity.

sensitivity=7.0

The number of frames per second to capture the game at.

The higher this is, the faster frames will be sampled and scanned.

Essentially, the positional accuracy will increase by raising FPS.

#

The the best way to reduce CPU usage is to lower this.

fps=30

The number of milliseconds each aim duration should last.

#

This essentially lets you control how fast the aim bot will snap,

with lower values resulting in a more snappy and fast aim.

aim_duration_millis=2

The base float to use to calculate sleep time multiplier.

#

The higher this is, the more smooth and less sticky the aiming will be.

aim_duration_multiplier_base=1.0

The maximum float value to use as a sleep time multiplier.

#

Use this to create an upper limit based off aim duration.

i.e., if aim_duration_millis is 3, and aim_duration_multiplier_max is 2.0,

the maximum sleep time would be 6 milliseconds.

#

For perfectly consistent sleep time, set this to 1.0

aim_duration_multiplier_max=2.0

The maximum number of pixels to move per frame scan.

#

In flick mode, consider increasing this dramatically, 10+

aim_max_move_pixels=3

The percentage of how much random jitter can be introduced.

#

In essence, the higher you make this, the more the possibility that the aim position is off,

resulting in a more human-like aim.

#

To completely disable (for perfect accuracy), set to 0.

aim_jitter_percent=0

The sizes in pixels for the minimum required target width and height.

#

Lowering this value may help with long-range accuracy, but at the cost of more

false positives should there be any pixels that match the color set.

aim_min_target_width=8 aim_min_target_height=8

Overwatcheat scans the center of the screen of these given sizes, in pixels.

#

Generally 256x256 works well across most resolutions, although very high res (4K+) may need a bigger box.

box_width=256 box_height=256

Divides the box width/height by this value to use as a maximum possible aim snap.

max_snap_divisor=2.0

The RGB hex color codes to use as a basis to aim at.

#

You should prefer magenta since it is a unique color not often used.

target_colors=d521cd,d722cf,d623ce,d722ce,d621cd,ce19ca,d11ccb,d21dca,c818cf,d722cd,d722ce,cd19c9,c617d3,cb17c5,da25d3,ce24cc,d328cc,db32ef,bd15c4,dc5bea,da59eb,d959e9,f444fb,cf1ac9,d422d4,d923cd,e53af2,d321d3,e539f3,e035ed,d822cc,e83df5,d11fd1,d622d0,d21dcc,d429e2,e537ef,d923cd,e136ee,d321d3,e63bf3,d722cf,e036ee,d72ce6,d428e1,d321d3,d21dcc,df34ed,d822cc,e434e6,d43ddf,de30e4,be0dbe,d823d3,c814c4,c20ab7,de1ec1,ca16c6,c30ebe,bb0fbf,c510bf,c10cbc,d21cb6,ca14c5,b80cd1,ae0ea8,bf0ec3,d415c1,bc22b7,d317c4,b1179d,bc0fb4,cc47c7,b834b5,dc2cd9,d727d5,de30da,c834c6

The amount of tolerance for the difference between the target color and the scanned screen color.

#

Increasing this tolerance may provide faster and more accuracy while aiming, however going too far

will result in more false positives!

target_color_tolerance=8

Checks if window title contains this.

Usually you want this set to "Overwatch".

#

If you are color blocked (error 5), you can use

"Fullscreen Projector" in OBS and here.

window_title_search=Fullscreen Projector

The native mouse device ID, usually this should be 11.

The range is 11..20 for mouse IDs.

mouse_id=11

The native keyboard device ID, usually this should be 1.

The range is 1..10 for keyboard IDs.

keyboard_id=1

The offset in pixels to calculate the delta from.

This number is specified for 1440p and automatically will scale with your screen resolution.

#

You can try playing around with this to change where to aim, like moving the y down to do bodyshots.

aim_offset_x=1.00 aim_offset_y=0.75

Maximum pixel distance to target to shoot when flicking.

Setting this too high may cause it to shoot prematurely and miss,

setting this too low may cause it to never shoot.

flick_shoot_pixels=5

Time off between flick shots (200 for McCree, 350 for Ashe, 270 for Widow)

flick_pause_duration=200

Whether or not to toggle in-game UI for better accuracy when holding the aim key.

toggle_in_game_ui=true

The virtual key codes to send in order to toggle in-game UI.

By default this is ALT (0x12) and Z (0x5A)

#

These codes are hexadecimal.

toggle_key_codes=12,5A

The aim precise sleeper type.

0 = YIELD: Balance between low-jitter and accuracy, with balanced CPU usage cost

1 = SPIN_WAIT: Lowest jitter and highest accuracy, but uses high CPU usage

2 = SLEEP: High jitter with low accuracy, but uses low CPU usage

aim_precise_sleeper_type=0

The CPU thread affinity to bind the aim thread to.

This is an index, so it starts at 0. A 4-core CPU with hyper-threading/SMT will have IDs 0,1,2,3,4,5,6,7

#

For performance, if your CPU has hyper-threading/SMT enabled, only assign this number to even values, as these

are the values of physical cores, rather than the hyper-thread/SMT which are virtual.

#

DO NOT assign this to 0, as that is likely the master CPU thread used by most processes, and will probably lower your

in-game FPS substantially.

#

Try to pick a value as high as possible that isn't on a virtual (hyper-threading/SMT) core.

So for a 4-core system with hyper-threading/SMT, the ideal value would be 6.

#

Assign to -1 to disable CPU thread affinity.

#

Recommended to DISABLE if you have less than 4 cores, as this completely locks one core

from all other processes to be used by the aim thread.

aim_cpu_thread_affinity_index=-1