Closed ChiyuanFeng closed 2 years ago
Hi, I think first you need to get the asset mentioned in the paper. You may use Unreal Engine to open these .uasset files and export them to mesh files (e.g., FBX). Then you can use any renderer to check mesh vertices IDs.
Hi, I think first you need to get the asset mentioned in the paper. You may use Unreal Engine to open these .uasset files and export them to mesh files (e.g., FBX). Then you can use any renderer to check mesh vertices IDs.
Thank you for you kindly reply.
Hi, I think first you need to get the asset mentioned in the paper. You may use Unreal Engine to open these .uasset files and export them to mesh files (e.g., FBX). Then you can use any renderer to check mesh vertices IDs.
Hello,
I found it's a real pain to check for the index one by one for the key-points, not to mention the part segmentation.
Hi, I think first you need to get the asset mentioned in the paper. You may use Unreal Engine to open these .uasset files and export them to mesh files (e.g., FBX). Then you can use any renderer to check mesh vertices IDs.
I finished this, thank you
Is there anyway to get the keypoints index for another kind of animal? For example, 'domestic_pig'? Any information will be appreciated.
Best, Will