JitengMu / Learning-from-Synthetic-Animals

Learning from Synthetic Animals (CVPR2020, oral)
GNU General Public License v3.0
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How to get the keypoints index for another kind of animal? #2

Closed ChiyuanFeng closed 2 years ago

ChiyuanFeng commented 3 years ago

Is there anyway to get the keypoints index for another kind of animal? For example, 'domestic_pig'? Any information will be appreciated.

Best, Will

realmoment2017 commented 3 years ago

Hi, I think first you need to get the asset mentioned in the paper. You may use Unreal Engine to open these .uasset files and export them to mesh files (e.g., FBX). Then you can use any renderer to check mesh vertices IDs.

ChiyuanFeng commented 3 years ago

Hi, I think first you need to get the asset mentioned in the paper. You may use Unreal Engine to open these .uasset files and export them to mesh files (e.g., FBX). Then you can use any renderer to check mesh vertices IDs.

Thank you for you kindly reply.

ChiyuanFeng commented 3 years ago

Hi, I think first you need to get the asset mentioned in the paper. You may use Unreal Engine to open these .uasset files and export them to mesh files (e.g., FBX). Then you can use any renderer to check mesh vertices IDs.

Hello,

I found it's a real pain to check for the index one by one for the key-points, not to mention the part segmentation.

ChiyuanFeng commented 3 years ago

Hi, I think first you need to get the asset mentioned in the paper. You may use Unreal Engine to open these .uasset files and export them to mesh files (e.g., FBX). Then you can use any renderer to check mesh vertices IDs.

I finished this, thank you