JitteryRaptor / project-nevada

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Feature requests - or, "Stuff I really miss from FWE" #24

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Module the feature should be added to:

??  Maybe a "mechanics" module?  These are features from FWE that I haven't 
found real suitable alternatives for in New Vegas (yes, that is.)

Detailed description of the requested feature:

- Explosive Entry (using explosives on locks - makes the Explosives skill more 
worthwhile)
- Power Armor overhaul (making power armor more - powerful, but much harder to 
get/use)
- Better AI (dead/ko'd bodies alert other NPCs and so on)

Purpose/reason behind the requested feature:

I realize that there are a few mods that already do these types of things out 
there - however, for both compatibility and streamlining sake, I think it is 
advantageous to have this integrated to PN rather than having a bunch of 
individual mods (this way, everything can be controlled/toggled through the 
control panel, etc.)

Original issue reported on code.google.com by kvanders...@gmail.com on 7 Feb 2011 at 9:51

GoogleCodeExporter commented 8 years ago
I'd like it where your companions could end up wounded/down and out rather than 
DEAD.

Been some nasty fights and the companion is either dead or fresh as a daisy.

Make the companion default to wounded and unconscious for several minutes in 
stead f dead. Maybe once in a while needing a Doctor aid (and could only carry 
a fraction of their normal weight) - The companion or the loot, the companion 
or the loot....

And did not heal up automatically unless they were using stim packs.

Say a generous amount with extra if the Courier has a high medicine or has a 
Medic/Doctor has a companion.

I think that would solve a lot of the extra stim pack issues.  

It would also make a nasty fight seem Nasty for everyone.

Original comment by davbl...@gmail.com on 8 Feb 2011 at 12:30

GoogleCodeExporter commented 8 years ago
1. Is accepted and planned for the rebalance module
2. Is not planned yet (you could always use powered power armor, latest version 
should be compatible with PN)
3. This is planned for future versions IF there's really a need for it. Dead 
bodies already alert NPCs and the KI doesnt seem that bad to me.

Dead companions noted as well, will have to discuss that in the team. The 
medicine thing is interesting.

And sorry for the super-late reply, I've acknowledged those requests back when 
they were made but since I knew I was busy with exams for the next ~4 weeks 
anyway and couldn't work on them I didn't bother to reply yet.

Original comment by schlangs...@gmail.com on 25 Feb 2011 at 12:58

GoogleCodeExporter commented 8 years ago
1. and 3. are implemented, for 2. theres PPA.

Original comment by schlangs...@gmail.com on 26 May 2011 at 12:25

GoogleCodeExporter commented 8 years ago
On the Instant auto heal for companions after a combat, the best solution I've 
found so far is Classic Companion Configurator. 

I've had very good luck with Classic Companion Configurator while using Project 
Nevada and Arwen's NV Realism Tweaks.

It does a lot of nice things, but my top two are:

One you have to heal up your companions now. They don't instant regenerate 
after combat.

Nothing like almost dying and holding your insides together with bailing wire 
and looking over and seeing Veronica at 100% and looking for more.

Really helps on the immersion factor and makes planning a lot more important.
There is even an option to use spare parts to heal Rex and  ED-E.

And two you can hot key them in to a true Passive where they won't attack 
period which makes stealthing around a lot easier and more fun. 

Original comment by davbl...@gmail.com on 26 May 2011 at 7:57