Open GoogleCodeExporter opened 8 years ago
I'd like it where your companions could end up wounded/down and out rather than
DEAD.
Been some nasty fights and the companion is either dead or fresh as a daisy.
Make the companion default to wounded and unconscious for several minutes in
stead f dead. Maybe once in a while needing a Doctor aid (and could only carry
a fraction of their normal weight) - The companion or the loot, the companion
or the loot....
And did not heal up automatically unless they were using stim packs.
Say a generous amount with extra if the Courier has a high medicine or has a
Medic/Doctor has a companion.
I think that would solve a lot of the extra stim pack issues.
It would also make a nasty fight seem Nasty for everyone.
Original comment by davbl...@gmail.com
on 8 Feb 2011 at 12:30
1. Is accepted and planned for the rebalance module
2. Is not planned yet (you could always use powered power armor, latest version
should be compatible with PN)
3. This is planned for future versions IF there's really a need for it. Dead
bodies already alert NPCs and the KI doesnt seem that bad to me.
Dead companions noted as well, will have to discuss that in the team. The
medicine thing is interesting.
And sorry for the super-late reply, I've acknowledged those requests back when
they were made but since I knew I was busy with exams for the next ~4 weeks
anyway and couldn't work on them I didn't bother to reply yet.
Original comment by schlangs...@gmail.com
on 25 Feb 2011 at 12:58
1. and 3. are implemented, for 2. theres PPA.
Original comment by schlangs...@gmail.com
on 26 May 2011 at 12:25
On the Instant auto heal for companions after a combat, the best solution I've
found so far is Classic Companion Configurator.
I've had very good luck with Classic Companion Configurator while using Project
Nevada and Arwen's NV Realism Tweaks.
It does a lot of nice things, but my top two are:
One you have to heal up your companions now. They don't instant regenerate
after combat.
Nothing like almost dying and holding your insides together with bailing wire
and looking over and seeing Veronica at 100% and looking for more.
Really helps on the immersion factor and makes planning a lot more important.
There is even an option to use spare parts to heal Rex and ED-E.
And two you can hot key them in to a true Passive where they won't attack
period which makes stealthing around a lot easier and more fun.
Original comment by davbl...@gmail.com
on 26 May 2011 at 7:57
Original issue reported on code.google.com by
kvanders...@gmail.com
on 7 Feb 2011 at 9:51