JitteryRaptor / project-nevada

Automatically exported from code.google.com/p/project-nevada
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Broken grenades #32

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Shoot a grenade equipped by a NPC
2. Loot grenades from the NPC

What is the expected output? What do you see instead?
Grenades looted from the NPC will be broken, they cannot equipped normally and 
are worthless im trade. They can be used via grenade hotkey, though.

Original issue reported on code.google.com by ToJK...@gmail.com on 15 May 2011 at 8:08

GoogleCodeExporter commented 8 years ago
Well this sounds like a vanilla issue to me, and yuki says the same.
The only thing we could do about it, is letting the grenade hotkey ignore the 
grenade as well. Is that what you had in mind?

Original comment by schlangs...@gmail.com on 16 May 2011 at 1:23

GoogleCodeExporter commented 8 years ago
I don't remember seeing that happening before, but i could be wrong about that. 
If it can't be fixed i suppsoe making it unuasble with GH would propably be 
best, if only for consistency's sake.

Original comment by ToJK...@gmail.com on 16 May 2011 at 9:30

GoogleCodeExporter commented 8 years ago
Yes, on the one hand it would be consistent like that, but on the other it it 
would require a bunch of extra conditions, and well more things to go wrong. 
I'd say it's probably best to leave this alone for now.

Original comment by schlangs...@gmail.com on 16 May 2011 at 7:33

GoogleCodeExporter commented 8 years ago
Marked as won't fix for now.

Original comment by schlangs...@gmail.com on 26 May 2011 at 12:23