JitteryRaptor / project-nevada

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Stealth Laser #67

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
In FO3, I made a mod that expands the laser tiers a bit.  Since FONV has a more 
fleshed out weapon tier system, it's a bit redundant now.

However, one weapon I made separate from the tiers was a stealth laser.  Using 
a Violet/Ultraviolet wavelength laser, it's nearly invisible.  Using some black 
box tech, the laser discharge report was suppressed as well.  It was the 
AEP-7SX Stealth Laser, production candidate.

Some old FO3 screenies of it:

http://www.fallout3nexus.com/downloads/images/9698-2-1256423060.jpg

http://www.fallout3nexus.com/downloads/images/9698-3-1256423060.jpg

The back prominently declares itself as Enclave property, as did the 
Enclave-tier normal lasers (image is a standard enclave laser but the stealth 
laser also has the badge): 
http://www.fallout3nexus.com/downloads/images/9698-4-1256422998.jpg

Crawlius also made a customized suppressed laser sound for it, and Drag0ntamer 
made some custom cleaned up and darkened laser textures for it.

Sound interesting for an addition to the Equipment module?

Original issue reported on code.google.com by MadCat...@gmail.com on 3 Sep 2011 at 5:03

GoogleCodeExporter commented 8 years ago
Yes, sounds goods. Should it also have some special charging mechanics? I 
always like adding those to make things a little more interesting.
Would be cool if you could make a patch (also including all the resources) that 
can be merged 1:1 into PN since I'm a bit busy atm, and I don't see anyone else 
working either :)

Original comment by schlangs...@gmail.com on 5 Sep 2011 at 9:58

GoogleCodeExporter commented 8 years ago

Original comment by schlangs...@gmail.com on 5 Sep 2011 at 9:58

GoogleCodeExporter commented 8 years ago
Here's the DL for the merge plugin and assets.

Original comment by MadCat...@gmail.com on 8 Sep 2011 at 8:29

Attachments:

GoogleCodeExporter commented 8 years ago
Facepalm... missed packing the beam projectile and impact meshes.

New upload, hopefully with everything in place now.

Original comment by MadCat...@gmail.com on 9 Sep 2011 at 12:11

Attachments:

GoogleCodeExporter commented 8 years ago
Merged to Equipment

Original comment by schlangs...@gmail.com on 9 Sep 2011 at 1:13

GoogleCodeExporter commented 8 years ago
Credit info: Me for concept and NIFSkope work and a little bit of texturing
Crawlius for sounds
Drag0ntamer for main part of texturing

Original comment by MadCat...@gmail.com on 9 Sep 2011 at 1:44