Open JoaoMenezes opened 11 years ago
Hi Joao,
If you delve into this, I would be extremely interested in peeking into the code, as I want to be able to use triangulation for certain spatialisation rendering techniques as well as for certain image color mapping approaches.
If we were able to create a general 3D triangulation method and embed in either the MathLib or a new computational geometry lib, that would be fab, as it then could be used for many different tasks that all depend on triangulation.
Cheers, Trond
Hey Trond,
Happy to know that this would also be useful for other purposes... At this time it's not on the top of the list, however i'm looking do dig in this around April..
At this time i don't know if it is useful, but i've write a 2D Delaunay Triangulation external (cataDelaunay). You can find it here - http://cargocollective.com/joaomenezes/catalib
Write external (java, c) to perform a 3D Delaunay Triangulation. The current sonification model is using mine [mxjCataDelaunay] which performs 2D delaunay triangulation. However, it would be nice to perform it on the 3rd dimension.