Open Joapple opened 7 years ago
Just wondering whether you guys are close to finding a fix to this? I've been following this fork's development for some time in hopes that you may be able to solve the immense lag caused by the cargo network.
Actually we know what's the issue, we need to multithread and this can take a while, on my server i just disabled the tick part of the cargo, so we don't have any lag at all.
Thanks for the reply. Does the disabling of the tick cause issues with existing cargo systems?
It just causes the cargo blocks to not update in the world, so there can be some item duplication or un-updated blocks, also some blocks may not respond to players when they use-click, but disabling the tick won't break anything majorly. Jo knows what all fixes we had to implement, I'm not sure myself.
This version is not safe yet to be loaded on a production server, but i can send you a version with cargo tick disabled, there is no item glitch or anything, players will be able to access cargo nodes config, but they wont move items.
@galacticwarrior9 If you want, i fixed the repo, you can build it directly, if you want the android part to be limited, please regen your config! http://www.joapple.ca/files/SlimeFun4.jar
Description
Cargo Networks Tickings eats CPU