Closed Digitalinsite closed 2 months ago
Like the idea. I could just increase the error related to the speed with the skill-factor. Will play around a little with that when I start to add this.
Awesome - thanks. I just gave the new 2.7.0 RC1 a shot, awesome stuff and really loving the new changes and fixes! thanks again bro
I modified the aim-error on larger distances (v2.8.0-dev8). Not sure if I'm happey with this already, but it's getting in the right direction. You can further modify this by changing the "WORSENING_FACOTR_DISTANCE" in the Registry.lua. Sorry for the long delay on this. Happe to hear from you and if this goes in the right direction...
Scope
General bot behavior
Enhancement
Variable to change bots aiming multiplier if aiming at someone in a vehicle
Use case
I've noticed that bots have exactly the same aim whether you're on the ground or whether you are in a vehicle moving fast - eg. in a fast-moving Jeep or a chopper and they seem to be able to aimbot kill you with perfect accuracy out of the sky or across landscape even though you're moving really fast. I'm wondering if a variable can be added to the settings that worsens their aim if they are aiming at a vehicle like in the same way you have the different aim stats for snipers and normal Infantry etc. I think it would really improve the gameplay if they can't shoot Choppers out of the sky, jeeps and planes using small arms and rifles so easily. I was thinking of giving them maybe 50% I'm penalty or something like that if they are tracking you in a vehicle.
Thanks again for all your hard work on this mod. Total game changer
I have checked the following...