Hi! Something that has been jangling around in my head for a while is how brooms trivialize Ancient Cities quite a bit.
The two things that seem like possible solutions to me are:
Set certain biomes as "no fly zones," where brooms just don't work. Would also be helpful for disabling flight in, say, the Twilight Forest, if it were configurable. There used to be a mod which prevented flight until a certain configurable item was achieved, and then you could fly as long as that item was in your inventory. Broken Wings I think it was called.
Or have the broom make noise/be detectable by the Warden. Of the two this is probably the less effective, since players can just fly to the ceiling and be outside of sniffing range.
And of course there must be ideas that I haven't thought of. These are just two suggestions I had.
Hi! Something that has been jangling around in my head for a while is how brooms trivialize Ancient Cities quite a bit.
The two things that seem like possible solutions to me are:
Set certain biomes as "no fly zones," where brooms just don't work. Would also be helpful for disabling flight in, say, the Twilight Forest, if it were configurable. There used to be a mod which prevented flight until a certain configurable item was achieved, and then you could fly as long as that item was in your inventory. Broken Wings I think it was called.
Or have the broom make noise/be detectable by the Warden. Of the two this is probably the less effective, since players can just fly to the ceiling and be outside of sniffing range.
And of course there must be ideas that I haven't thought of. These are just two suggestions I had.
Thanks for your time!