Closed GoogleCodeExporter closed 9 years ago
A known limitation of this application is that it essentially replaces the MS
Xbox Controller with a very Custom/Generic controller. While this does cause
some limitations with certain games, applications like XPadder should work just
fine.
The first thing to check, have you run the Windows Joystick calibration? You'll
need to do this as a one-time step in order for everything to work properly.
After connecting your controller via my Application, perform the steps at the
following:
http://www.wikihow.com/Calibrate-a-Joystick
Note: If your on Windows 7, you can run "Joy.cpl" from the command line and
then skip to Step 4.
The following describes different Axes during calibration (Xbox Stick: Windows
Name)
Left Stick: Primary Axis
Left Trigger: Z Axis
Right Trigger: Z Rotation
Right Stick X: X Rotation
Right Stick Y: Y Rotation
Post back if you're still having problems or if things got fixed.
Original comment by ksbarnes@skyag.net
on 8 Jul 2013 at 4:55
I too am having problems with xPadder not recognizing my keyboard. I have to
remove the libusb filter to get normal functionality back. I get nothing in
vJoy or the Controllers calibrate joystick menu. No button usage or joystick
usage.
Original comment by brendanw...@gmail.com
on 9 Jul 2013 at 9:39
I ended up getting it working through the advice above, the vJoy in joy.cpl
started responding to my calibration requests after a few resets.
The problem I am having is that the X and Y Rotations for the Right Stick dont
have a centered value when calibrating and therefore does not function properly.
Original comment by brendanw...@gmail.com
on 9 Jul 2013 at 10:00
@BrendanWelsh
I'm unsure what you mean they don't have a centered value, could you clarify?
Keep in mind that even though the windows utility doesn't recognize the right
stick in a similar manner as the left, games shouldn't have a problem as they
typically just see them as 2 separate axis anyway.
Original comment by ksbarnes@skyag.net
on 18 Jul 2013 at 2:36
HI skyag.
First off well done you really did a great job on putting this combination(or
whatever you smart people call it) out to the public. I'm really enjoying it.
I managed to get my standard Xbox 360 compatibility back in certain games using
X360CE but for some reason the right analog stick Y-axis gets inverted in some
games. also when using x360ce the chatpad still works in game but becomes non
responsive in game. Example: skyrim, game picks it up as x360 controller and
functions normally. in steam i made the overlay popup shortcut [Shift] + [0].
while playing in full screen this does not work but it does work in windowed
mode... any ideas? Again Thanx For all your hard work and to Ryan and the other
guy aswell...
Original comment by hardu...@gmail.com
on 18 Jul 2013 at 9:44
@Hardussw
The Y-Axis inversion is somewhat interesting because the raw data coming from
the controller in my application is inverted as well. As the original intent of
this application is simply to get chatpad working with a generic gamepad that
could be configured in games, I simply kept the data the same. Is there an
option in your game to "invert" the Y-axis? Most games have this, I think.
Regarding the chatpad issues, are you saying that NO chatpad keys work when in
fullscreen mode? or that they just don't reliably work? Do you have problems
with x360ce not in the loop?
I've got rather dated game programming experience but from what I remember,
some methods for putting Windows into "Fullscreen" mode drastically change the
way the OS behaves. There's a lot going on behind the scenes, with the gfx
buffers and threading. To be honest, I'm not really sure what I can do in the
application to help this. There's not many different ways to send keystrokes to
the OS.
Original comment by ksbarnes@skyag.net
on 18 Jul 2013 at 9:55
@skyag
The keys light up and according to the logs the keystrokes are being recognized
as normal when not using X360Ce this only happens when I emulate X360
controller as a x360 controller. as for the y axis i merely attempted every
game i own using chatpad and x360 controller and found 3 games of which 2 don't
have axis invert option. again this only happens when emulating the controller
as x360.
Original comment by hardu...@gmail.com
on 18 Jul 2013 at 10:12
I know X360Ce has no relation to your project. But it does give back the normal
usability of the controller while still being able to use chatpad. This works
great in mediacentre but the chatpad does not seem to work in-game alongside
X360ce in fullscreen mode. that brings me to something else. can custom macros
for example [alt] + [tab] be assigned to live messenger button? just for
interest sake?
Original comment by hardu...@gmail.com
on 18 Jul 2013 at 10:19
@hardussw
I apologize for not getting back to you sooner, been rather busy with other
things. Please try the latest version of the application, and in an unusual
twist; select the FFXIV Compatibility option and follow the instructions on
this project's main page for configuring vJoy.
I'm curious/hopeful that the changes made are really is more of an Xbox360
emulator option. If so, I think we may have winning solution barring force
feedback of course.
Feel free to report back here with any additional problems.
Original comment by ksbarnes@skyag.net
on 4 Sep 2013 at 1:23
[deleted comment]
Hello, this is really a good program, but for me it contains a fundamental
error.
The only thing to do was change the driver of the receiver and does not change
the driver joypad, and create a new driver for the keyboard handling and using
Xbox 360 Wireless Chatpad program. Users would no longer problems of any kind.
It's difficult
Thanks
Original comment by giordano...@gmail.com
on 27 Oct 2013 at 2:55
Original comment by ksbarnes@skyag.net
on 23 Dec 2013 at 8:58
Original issue reported on code.google.com by
siggi...@hotmail.com
on 8 Jul 2013 at 4:06