A couple duplication bugs I stumbled across.
One happened on the server I play on but didn't work in single player, the other happened on both.
Full dragon amulets when placed in a glass item frame then removed, it spawns the dragon and gives you the filled amulet. This one happened on the server but not in single player. So capture dragon, put in glass item frame, remove again and you will get a spawned dragon and the amulet.
This one happened both on the server and in single player. I anchored some of my items with the spectre anchor. When I used the sync shells, it carries on the items to the shell (only the anchored items in your inventory). When going back to the 'real' character, it duplicated the items again and left me with 2 sets of the item on the main character and 1 set on the shell. I think its carrying over the 'anchored' items currently in the inventory of the shell you are in, into the other shell when you swap back but also keeping the past inventory. It effectively infinitely duplicates anchored items in your inventory.
Thanks for reporting
I don't think either of these will get fixed since both Dragon Mounts and Sync are pretty much abandoned by their respective developers.
We'll look into some kind of fix.
A couple duplication bugs I stumbled across. One happened on the server I play on but didn't work in single player, the other happened on both.
Full dragon amulets when placed in a glass item frame then removed, it spawns the dragon and gives you the filled amulet. This one happened on the server but not in single player. So capture dragon, put in glass item frame, remove again and you will get a spawned dragon and the amulet.
This one happened both on the server and in single player. I anchored some of my items with the spectre anchor. When I used the sync shells, it carries on the items to the shell (only the anchored items in your inventory). When going back to the 'real' character, it duplicated the items again and left me with 2 sets of the item on the main character and 1 set on the shell. I think its carrying over the 'anchored' items currently in the inventory of the shell you are in, into the other shell when you swap back but also keeping the past inventory. It effectively infinitely duplicates anchored items in your inventory.