A recreation of Lara's animations from Tomb Raider: The Angel Of Darkness in Tomb Raider: Level Editor. → Now on TombEngine: https://github.com/Joey79100/ten-aod_animations
I've decided to remake SAS animations, just because I wanted to work on something else than Lara.
I'm also making additional transitions to try to make him more reactive.
Note: these are made from scratch, not based on nor inspired by any AOD character.
Part 1: Existing animations
[X] Walk
[X] Run
[ ] Sight shoot
[ ] Stance to sight aim
[ ] Walk to walk aim (unused?)
[X] Run to walk
[ ] Walk shoot (unused?)
[ ] Sight aim to stance
[ ] Walk aim to walk (unused?)
[X] Stance to run
[ ] Stance to wait
[X] Stance to walk
[X] Stance
[ ] Wait to stance
[ ] Wait
[ ] Wait to sight aim
[x] Walk to run
[ ] Walk to stance
[ ] Walk aim to walk
[ ] Death
[ ] Stance to hold aim
[ ] Hold shoot
[ ] Hold aim to stance
[ ] Hold prepare grenade
[ ] Hold shoot grenade
[ ] Stance to kneel aim
[ ] Kneel shoot
[ ] Kneel aim to stance
[ ] Blind
[ ] Blind to stance
Part 2: Additional transitions
These are transitions I can add based on what the engine natively allows.
I've decided to remake SAS animations, just because I wanted to work on something else than Lara. I'm also making additional transitions to try to make him more reactive.
Note: these are made from scratch, not based on nor inspired by any AOD character.
Part 1: Existing animations
Part 2: Additional transitions
These are transitions I can add based on what the engine natively allows.