Only enable the Release World when the World's author has been able to beat it at least twice and there are at least X number of coins, enemies, and gems.
Scenario: Unlocking regions within a world
Given Creator has blocked off certain regions (boxed in with tiles) such that the Player can not advance until
they pick up all gems or coins within the boxed region
Then the Creator can provides a way to "teleport" into and out of the boxed region for players, such as:
When a certain score threshold reached, then replace a tile with a coin at a certain pt() value to allow entry/exit from that region.
A special tile within another area that becomes visible or accessible only after a certain score is reached, or all tiles near that special tile are collected.
Future
Build larger world maps, like 100 by 100, not just 20 by 12:
Expand world dimensions to allow bigger worlds and scrolling (Quintus can "follow player" already)
Allow placement of different terrain tiles, and enemy tiles, coins, etc.
Requires reworking the tile sheet code, but seems doable
Rework different sprite types to have different properties / abilities like speed, lives, points, etc
Shop where players spend score points on advanced abilities/tiles like:
A tile that performs teleportation to another spot on the same world
High priority:
Scenario: Unlocking regions within a world
Future